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Wings 3D Development Forum Wings 3D Interface & Usage v
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Local/World coordinates

 
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Local/World coordinates

thiago28x
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Posts: 2
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Joined: Jun 2014
#1
06-19-2014, 06:42 PM (This post was last modified: 06-19-2014, 06:43 PM by thiago28x.)
Hello everyone!
I'm new to the forum, I live in Brazil, and have been using Wings3D for some years now, which I love Smile

Something always bothered me, for example,
in Maya you can move in coordinate systems relative to the following:

-world
-local
-object
-normal

Wings have something similar to this that I'm missing? Or could it be implemented? With a nice little gizmo thingie like Cinema4D..

Attached image describes typical case, when I have a rotated object and need to continue working as if it was still aligned with XYZ axis.


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Messages In This Thread
Local/World coordinates - by thiago28x - 06-19-2014, 06:42 PM
RE: Local/World coordinates - by micheus - 06-19-2014, 09:40 PM
RE: Local/World coordinates - by thiago28x - 06-22-2014, 01:36 AM
RE: Local/World coordinates - by micheus - 06-22-2014, 02:06 AM
RE: Local/World coordinates - by ggaliens - 06-23-2014, 05:16 PM
RE: Local/World coordinates - by Simba - 04-20-2016, 08:15 AM
RE: Local/World coordinates - by ggaliens - 04-22-2016, 08:20 PM
RE: Local/World coordinates - by micheus - 04-22-2016, 08:42 PM

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