(btw I was typing from a phone before, hence the stern tone, sorry)
Well, when I import OBJ files into maya, exported from Wings, I get normals reflecting exactly the hard and soft edges that I had set in Wings without issues. BUT, yes, it is a pain in the xxxs that Maya automatically locks normals when importing OBJ, and that unlocking the normals destroy our patiently crafted set of hard/soft edges. Wings exporter is not at fault here, it's one annoying "feature" of importing any obj, from any software, into maya.
Possible work-around:
(edit: snip)
2. You can try this oldish python script:http://www.creativecrash.com/maya/script/lockednormals-to-hard-soft-edge
I don't know if it works (or can be made to work) for more recent version of Maya, if you find out I'd be interested by the results
. Anyway, this script will read the locked normals information and convert them into editable soft and hard edges again. That way you can edit your object without losing your work.
Well, when I import OBJ files into maya, exported from Wings, I get normals reflecting exactly the hard and soft edges that I had set in Wings without issues. BUT, yes, it is a pain in the xxxs that Maya automatically locks normals when importing OBJ, and that unlocking the normals destroy our patiently crafted set of hard/soft edges. Wings exporter is not at fault here, it's one annoying "feature" of importing any obj, from any software, into maya.
Possible work-around:
(edit: snip)
2. You can try this oldish python script:http://www.creativecrash.com/maya/script/lockednormals-to-hard-soft-edge
I don't know if it works (or can be made to work) for more recent version of Maya, if you find out I'd be interested by the results
