• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Interface & Usage v
« Previous 1 … 28 29 30 31 32
Rotate to Target issue

 
  • 0 Vote(s) - 0 Average
Rotate to Target issue

Fonte Boa
Offline

www.youtube.com/wings3dchannel

Posts: 448
Threads: 52
Joined: Nov 2012
#1
12-04-2012, 08:02 PM
Can someone help me to find why the same command seems so precise in 1st case and no precise in 2nd one (at following video)?
The use of Intersect after Rotate to Target is just to verify the accuracy of operation.

I am using lmb Rotate to Target (Point A to Point B).
I keep Shift hold to force a value = 100% and eventually a hit [1] (as info line says) to Flip Back (to -100%).

It is really a very useful command, since i dont know another way to rotate an object (or element) to a target with precision.

Would this be a malfunction or a mistake of mine???

http://www.youtube.com/watch?v=rwfVBfzg-...e=youtu.be
__________________________________
www.youtube.com/wings3dchannel
http://www.facebook.com/wings3dchannel
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



Messages In This Thread
Rotate to Target issue - by Fonte Boa - 12-04-2012, 08:02 PM
RE: Rotate to Target issue - by Fonte Boa - 12-05-2012, 12:35 AM
RE: Rotate to Target issue - by optigon - 12-05-2012, 05:00 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode