• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Interface & Usage v
« Previous 1 … 20 21 22 23 24 … 32 Next »
adding new primitives

 
  • 0 Vote(s) - 0 Average
adding new primitives

ubiquity
Offline

Junior Member

Posts: 20
Threads: 5
Joined: May 2014
#5
09-09-2014, 08:29 AM
I earnestly suggest anyone coming to Wings for the first time, even with experience in other modellers, spend about 30 to 45 minutes becoming familiar with the options available for all the primitives, especially reducing a number of default values for the principle 5. Here is an exercise I have given my students on options for the sphere:

Set preview to manual and make the following changes, updating after each change:
• number of slices to 16;
• double the Y Radial figure to 4;
• alter the X Radial to 6; and finally
• alter the slices to 1.
Reset and play around with any more variations you choose then cancel.
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



Messages In This Thread
adding new primitives - by cnewbie - 09-01-2014, 04:33 PM
RE: adding new primitives - by Asticles - 09-01-2014, 07:11 PM
RE: adding new primitives - by cnewbie - 09-01-2014, 07:14 PM
RE: adding new primitives - by Asticles - 09-01-2014, 07:28 PM
RE: adding new primitives - by ubiquity - 09-09-2014, 08:29 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode