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Wings 3D Development Forum Wings 3D Programming v
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Wings 3D with OpenGL ES?

 
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Wings 3D with OpenGL ES?

dgud
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Grumpy Dev
Posts: 692
Threads: 37
Joined: Nov 2012
#6
09-25-2014, 08:06 AM
You can skip the OpenCL part, that is optional anyway, you can have the source
and build the erlang files in cl/src so that wings find the needed header files.

But OpenGL ES is more or less OpenGL 3.0 (and later) without the compatibility layer.
I.e. all old functionality now removed from opengl which wings still uses, so this a
major rewrite of wings to get it to work.
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Messages In This Thread
Wings 3D with OpenGL ES? - by john doe - 09-22-2014, 07:30 PM
RE: Wings 3D with OpenGL ES? - by john doe - 09-23-2014, 03:31 PM
RE: Wings 3D with OpenGL ES? - by micheus - 09-23-2014, 03:38 PM
RE: Wings 3D with OpenGL ES? - by john doe - 09-23-2014, 04:45 PM
RE: Wings 3D with OpenGL ES? - by john doe - 09-23-2014, 06:02 PM
RE: Wings 3D with OpenGL ES? - by dgud - 09-25-2014, 08:06 AM
RE: Wings 3D with OpenGL ES? - by john doe - 09-26-2014, 10:29 PM
RE: Wings 3D with OpenGL ES? - by dgud - 09-28-2014, 05:47 AM

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