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Wings 3D Development Forum Wings 3D Interface & Usage v
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Curved uv mapping

 
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Curved uv mapping

micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,680
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Joined: Jun 2012
#2
03-16-2015, 07:57 PM
Welcome to our community DIEGONV40

Yeah, this kind of shape give us always a headache. Unfortunately the UV code can't "see" the shape as our eyes and what seems to be a simple strip becomes a curve. Sad

So, a tip here is to mark many edges for cut - mainly in the curved area and use Unfolding option :
[Image: th_tank-uv-map1_zps6dfb80fb.png]
then, you can use "Stitch" to glue the pieces again. After you "rebuild" the stip you can select the vertices and use "Flatten" to ensure the vertices will be aligned:
[Image: th_tank-uv-map2_zpsde73544c.png]in this sample I also scaled them preserving the proportion.

In AutoUV window you can - at any moment - select one island (in body mode) and use Remap UV to remap it using one of Unfold, Projection Normal or Spherical. Just be aware that you will lose any arrangement or operation you had previously have done in that island. (but, undo still works Smile)


I hope that can help you.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
Curved uv mapping - by DIEGONV40 - 03-16-2015, 04:56 PM
RE: Curved uv mapping - by micheus - 03-16-2015, 07:57 PM
RE: Curved uv mapping - by DIEGONV40 - 03-17-2015, 02:49 PM
RE: Curved uv mapping - by Stem - 03-19-2015, 03:07 PM
RE: Curved uv mapping - by micheus - 03-19-2015, 04:33 PM

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