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Wings 3D Development Forum Wings 3D Programming v
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Vector Groups

 
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Vector Groups

ggaliens
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Erlang Hacker
Posts: 954
Threads: 143
Joined: Nov 2012
#4
03-26-2015, 05:27 AM
There are many ways to get this done.

You can use wings plugin state. You could use vertex colors if your didn't think those already occupied.

You could use gb_sets if the values are somewhat transient/volatile in memory.

And I think there is an offical way to do it with vertex attribute lookup. I think see how colors and uvs are stored per vertex and do the same for your properties and SAVE/LOAD might be free of charge.
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Messages In This Thread
Vector Groups - by Namrata - 03-25-2015, 10:42 PM
RE: Vector Groups - by ggaliens - 03-25-2015, 10:51 PM
RE: Vector Groups - by Namrata - 03-25-2015, 11:11 PM
RE: Vector Groups - by ggaliens - 03-26-2015, 05:27 AM
RE: Vector Groups - by Namrata - 03-26-2015, 08:36 PM
RE: Vector Groups - by micheus - 03-26-2015, 08:51 PM
RE: Vector Groups - by Namrata - 03-26-2015, 08:56 PM
RE: Vector Groups - by micheus - 03-26-2015, 09:04 PM
RE: Vector Groups - by ggaliens - 03-27-2015, 01:36 AM
RE: Vector Groups - by Namrata - 03-27-2015, 01:48 AM
RE: Vector Groups - by dgud - 03-28-2015, 09:06 AM
RE: Vector Groups - by Namrata - 03-30-2015, 01:13 AM

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