08-07-2015, 03:15 PM
First off, thank you for the responses. As I understand it, a model's faces can have individual materials assigned, and each material can have a texture assigned to it. And once the materials and their corresponding textures are applied to the model, I can export that model as a Collada (.dae) mesh file with the textures included. Am I correct on all of these points?
If so, this is good for my use of W3D in creating mesh models for Second Life, because Second Life will allow the mesh and its textures to be imported at the same time, from the same file.
How do I get each face (it's shape) 'external' to W3D so that I can create the image map specific to the face, then import and 'snap image' to the material? Also I presume I can have multiple faces associated to a single material, and therefore have a image map applied to a 'group' of faces, correct?
I would greatly appreciate it if someone would outline a quick workflow on how I would do this, or point me to a resource that covers this process.
Last question - the handbook makes reference to a chapter on the UV Editor Window, but I haven't been able to find it. Has it been written, and if so, can someone provide me a link to that?
Thanks!
If so, this is good for my use of W3D in creating mesh models for Second Life, because Second Life will allow the mesh and its textures to be imported at the same time, from the same file.
How do I get each face (it's shape) 'external' to W3D so that I can create the image map specific to the face, then import and 'snap image' to the material? Also I presume I can have multiple faces associated to a single material, and therefore have a image map applied to a 'group' of faces, correct?
I would greatly appreciate it if someone would outline a quick workflow on how I would do this, or point me to a resource that covers this process.
Last question - the handbook makes reference to a chapter on the UV Editor Window, but I haven't been able to find it. Has it been written, and if so, can someone provide me a link to that?
Thanks!