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Wings 3D Development Forum Wings 3D Interface & Usage v
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AutoUV Mapping - spacing of faces in resulting texture map

 
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AutoUV Mapping - spacing of faces in resulting texture map

mickeydsc
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Junior Member

Posts: 15
Threads: 6
Joined: May 2015
#1
08-26-2015, 02:13 PM
Is there a setting or a method within the AutoUV process that would allow me to define spacing between the mapped faces? When AutoUV generates the texture map, it tends to bump the faces together where the faces are so close that sometimes I get bleedover when I go to paint them. Having some gaps in the texture map would go a long way to making the painting process easier.

An automated solution to that would be a time saver for when AutoUV creates lots of different faces, hence avoiding the need to select and shift faces before creating the texture.
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Messages In This Thread
AutoUV Mapping - spacing of faces in resulting texture map - by mickeydsc - 08-26-2015, 02:13 PM
RE: AutoUV Mapping - spacing of faces in resulting texture map - by micheus - 08-26-2015, 02:50 PM
RE: AutoUV Mapping - spacing of faces in resulting texture map - by mickeydsc - 08-26-2015, 03:31 PM
RE: AutoUV Mapping - spacing of faces in resulting texture map - by micheus - 08-26-2015, 03:34 PM

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