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Wings 3D Development Forum Wings 3D Interface & Usage v
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AutoUV shaders [updated: 05/13/2020]

 
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AutoUV shaders [updated: 05/13/2020]

micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,675
Threads: 183
Joined: Jun 2012
#3
10-25-2015, 01:14 PM (This post was last modified: 09-15-2019, 09:01 PM by micheus.)
tkbd, thanks for try them and for create a more useful samples of their use. Smile

(10-25-2015, 02:18 AM)tkbd Wrote: If the value 'mortar scale' of bricks to 0-0.2, it can get nice soil texture.
yeah! Play with the parameters can open a lot of possible uses for a simple shader. Smile

(10-25-2015, 02:18 AM)tkbd Wrote: 1.What is difference of Hexagon type 1.0 and 2.0? I didn't understand well.
In type 1.0 the frame is soft while in type 2.0 it's sharp:
[Image: shader-hexagon-1-2.png]

It seems like it needs more work to get better look.

(10-25-2015, 02:18 AM)tkbd Wrote: 2.When making wire mesh ,To get the result in background transparent,I have to make transparent image as external texture.
For user ,need feature that add transparent blank image into 'Primitive > Image...(internal)' command.
It was my bad. The Alpha channel in the color dialog must be translated to "opacity".

[Image: shader-hexagon-3.png]
The alpha channel can also be used to mix shaders layers.

I just updated all the files in order to use the Alpha channel of colors in the right way. I also included the missing parameter Bright to Camuflage (Dotted) as well as now the Alpha channel used is not only for the base colors, but for secondary color if applicable.

What I would like to fix in the Create Texture dialog is to make it remember the latest settings used for a shader. This way we can refine the parameters values without have to enter all of than again. Huh
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
AutoUV shaders [updated: 05/13/2020] - by micheus - 10-22-2015, 08:55 PM
RE: AutoUV shaders - by tkbd - 10-25-2015, 02:18 AM
RE: AutoUV shaders - by micheus - 10-25-2015, 01:14 PM
RE: AutoUV shaders - by dgud - 10-26-2015, 10:43 AM
RE: AutoUV shaders - by micheus - 10-26-2015, 03:47 PM
RE: AutoUV shaders - by dgud - 10-26-2015, 06:59 PM
RE: AutoUV shaders - by tkbd - 10-27-2015, 12:59 PM
RE: AutoUV shaders - by Nova - 10-27-2015, 09:21 PM
RE: AutoUV shaders - by micheus - 10-28-2015, 12:46 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-29-2015, 07:09 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 11-06-2015, 12:55 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Nova - 11-07-2015, 08:24 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Nova - 11-07-2015, 09:15 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 11-08-2015, 02:05 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 11-10-2015, 09:56 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 11-19-2015, 03:19 AM
RE: AutoUV shaders [updated: 10/29/2015] - by tkbd - 11-19-2015, 11:21 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 11-21-2015, 01:33 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 11-21-2015, 03:18 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 11-21-2015, 08:47 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 11-23-2015, 03:54 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-04-2015, 04:21 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 12-04-2015, 12:50 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-04-2015, 01:40 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-05-2015, 03:35 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 12-05-2015, 09:14 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-05-2015, 01:55 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 12-05-2015, 03:58 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-06-2015, 12:47 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-08-2015, 05:04 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 12-08-2015, 06:49 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-09-2015, 12:02 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 12-23-2015, 10:28 AM
RE: AutoUV shaders [updated: 10/29/2015] - by ggaliens - 12-23-2015, 02:53 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-20-2016, 08:43 PM
RE: AutoUV shaders [updated: 10/29/2015] - by dgud - 10-20-2016, 08:58 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-20-2016, 09:02 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-21-2016, 03:55 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-21-2016, 08:56 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-21-2016, 09:00 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-21-2016, 09:04 PM
RE: AutoUV shaders [updated: 10/29/2015] - by linkoboy - 10-23-2016, 11:23 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-23-2016, 01:46 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-24-2016, 05:49 AM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-25-2016, 01:26 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-25-2016, 07:55 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-26-2016, 03:00 AM
RE: AutoUV shaders [updated: 10/29/2015] - by dgud - 10-26-2016, 09:57 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-26-2016, 03:50 PM
RE: AutoUV shaders [updated: 10/29/2015] - by dgud - 10-26-2016, 09:13 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-27-2016, 12:21 AM
RE: AutoUV shaders [updated: 10/29/2015] - by rwoods - 06-22-2019, 02:43 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 06-22-2019, 03:50 PM
RE: AutoUV shaders [updated: 10/29/2015] - by rwoods - 06-22-2019, 10:08 PM
New texture shader: Image Mixer - by micheus - 05-13-2020, 10:31 PM
RE: AutoUV shaders [updated: 05/13/2020] - by tkbd - 05-21-2020, 11:43 AM

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