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Wings 3D Development Forum Wings 3D Interface & Usage v
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AutoUV shaders [updated: 05/13/2020]

 
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AutoUV shaders [updated: 05/13/2020]

micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,675
Threads: 183
Joined: Jun 2012
#26
12-05-2015, 09:14 AM (This post was last modified: 09-15-2019, 09:43 PM by micheus.)
That is interesting, because I made it work yesterday just fixing the comment in the fragment shader (.fs) file. I'm going to send you the files late, so you can test them.

About to play with content without have problems with the access rights, you can:
- install Wings3d other than programs files folder;
- if you have the v. 2.0.? Installed, it's "portable", so it means you can copy the installed version to anywhere and it still will work without to need any tweaking.
- you can start you editor using the context menu option "Run as Administrator " (or something like this - my Windows runs in Portuguese). This way it will be able to write to that folder.


Updated: here is the result and the files attached.

[Image: shader-test.png]


Attached Files
.zip   test_shader.zip (Size: 1.22 KB / Downloads: 4)
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
AutoUV shaders [updated: 05/13/2020] - by micheus - 10-22-2015, 08:55 PM
RE: AutoUV shaders - by tkbd - 10-25-2015, 02:18 AM
RE: AutoUV shaders - by micheus - 10-25-2015, 01:14 PM
RE: AutoUV shaders - by dgud - 10-26-2015, 10:43 AM
RE: AutoUV shaders - by micheus - 10-26-2015, 03:47 PM
RE: AutoUV shaders - by dgud - 10-26-2015, 06:59 PM
RE: AutoUV shaders - by tkbd - 10-27-2015, 12:59 PM
RE: AutoUV shaders - by Nova - 10-27-2015, 09:21 PM
RE: AutoUV shaders - by micheus - 10-28-2015, 12:46 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-29-2015, 07:09 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 11-06-2015, 12:55 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Nova - 11-07-2015, 08:24 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Nova - 11-07-2015, 09:15 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 11-08-2015, 02:05 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 11-10-2015, 09:56 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 11-19-2015, 03:19 AM
RE: AutoUV shaders [updated: 10/29/2015] - by tkbd - 11-19-2015, 11:21 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 11-21-2015, 01:33 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 11-21-2015, 03:18 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 11-21-2015, 08:47 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 11-23-2015, 03:54 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-04-2015, 04:21 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 12-04-2015, 12:50 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-04-2015, 01:40 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-05-2015, 03:35 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 12-05-2015, 09:14 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-05-2015, 01:55 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 12-05-2015, 03:58 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-06-2015, 12:47 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-08-2015, 05:04 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 12-08-2015, 06:49 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-09-2015, 12:02 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 12-23-2015, 10:28 AM
RE: AutoUV shaders [updated: 10/29/2015] - by ggaliens - 12-23-2015, 02:53 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-20-2016, 08:43 PM
RE: AutoUV shaders [updated: 10/29/2015] - by dgud - 10-20-2016, 08:58 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-20-2016, 09:02 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-21-2016, 03:55 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-21-2016, 08:56 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-21-2016, 09:00 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-21-2016, 09:04 PM
RE: AutoUV shaders [updated: 10/29/2015] - by linkoboy - 10-23-2016, 11:23 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-23-2016, 01:46 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-24-2016, 05:49 AM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-25-2016, 01:26 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-25-2016, 07:55 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-26-2016, 03:00 AM
RE: AutoUV shaders [updated: 10/29/2015] - by dgud - 10-26-2016, 09:57 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-26-2016, 03:50 PM
RE: AutoUV shaders [updated: 10/29/2015] - by dgud - 10-26-2016, 09:13 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-27-2016, 12:21 AM
RE: AutoUV shaders [updated: 10/29/2015] - by rwoods - 06-22-2019, 02:43 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 06-22-2019, 03:50 PM
RE: AutoUV shaders [updated: 10/29/2015] - by rwoods - 06-22-2019, 10:08 PM
New texture shader: Image Mixer - by micheus - 05-13-2020, 10:31 PM
RE: AutoUV shaders [updated: 05/13/2020] - by tkbd - 05-21-2020, 11:43 AM

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