• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Interface & Usage v
« Previous 1 … 3 4 5 6 7 … 32 Next »
AutoUV shaders [updated: 05/13/2020]

 
  • 1 Vote(s) - 5 Average
AutoUV shaders [updated: 05/13/2020]

Kagehi
Offline

Junior Member

Posts: 31
Threads: 5
Joined: Nov 2012
#32
12-09-2015, 12:02 AM (This post was last modified: 12-09-2015, 12:28 AM by Kagehi.)
Actually? I did say. I have, current versions:

1.5.4 and 2.0.1.2015-11-25---09-09.mlab

I updated them from 1.5.3 and... not sure what the other was, but a few versions back.

Second. I attempted to do a straight replacement of the files with your own. Heck, I even created new files and "hand typed" the text into them, to try that, in case the editor was doing something odd. (Used both WScite and Notepad to try this).

As to the other info -
Renderer: GeForce GTX 570/PCIe/SSE2
Version: 4.5.0 NVIDIA 359.06
Version tupple: {4,5,0}
2D API: SDL: 1.2.15

And, yeah. Can't think of anything and I am at the damn thing. lol
« Next Oldest | Next Newest »

Users browsing this thread: 5 Guest(s)



Messages In This Thread
AutoUV shaders [updated: 05/13/2020] - by micheus - 10-22-2015, 08:55 PM
RE: AutoUV shaders - by tkbd - 10-25-2015, 02:18 AM
RE: AutoUV shaders - by micheus - 10-25-2015, 01:14 PM
RE: AutoUV shaders - by dgud - 10-26-2015, 10:43 AM
RE: AutoUV shaders - by micheus - 10-26-2015, 03:47 PM
RE: AutoUV shaders - by dgud - 10-26-2015, 06:59 PM
RE: AutoUV shaders - by tkbd - 10-27-2015, 12:59 PM
RE: AutoUV shaders - by Nova - 10-27-2015, 09:21 PM
RE: AutoUV shaders - by micheus - 10-28-2015, 12:46 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-29-2015, 07:09 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 11-06-2015, 12:55 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Nova - 11-07-2015, 08:24 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Nova - 11-07-2015, 09:15 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 11-08-2015, 02:05 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 11-10-2015, 09:56 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 11-19-2015, 03:19 AM
RE: AutoUV shaders [updated: 10/29/2015] - by tkbd - 11-19-2015, 11:21 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 11-21-2015, 01:33 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 11-21-2015, 03:18 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 11-21-2015, 08:47 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 11-23-2015, 03:54 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-04-2015, 04:21 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 12-04-2015, 12:50 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-04-2015, 01:40 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-05-2015, 03:35 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 12-05-2015, 09:14 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-05-2015, 01:55 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 12-05-2015, 03:58 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-06-2015, 12:47 AM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-08-2015, 05:04 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 12-08-2015, 06:49 PM
RE: AutoUV shaders [updated: 10/29/2015] - by Kagehi - 12-09-2015, 12:02 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 12-23-2015, 10:28 AM
RE: AutoUV shaders [updated: 10/29/2015] - by ggaliens - 12-23-2015, 02:53 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-20-2016, 08:43 PM
RE: AutoUV shaders [updated: 10/29/2015] - by dgud - 10-20-2016, 08:58 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-20-2016, 09:02 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-21-2016, 03:55 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-21-2016, 08:56 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-21-2016, 09:00 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-21-2016, 09:04 PM
RE: AutoUV shaders [updated: 10/29/2015] - by linkoboy - 10-23-2016, 11:23 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-23-2016, 01:46 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-24-2016, 05:49 AM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-25-2016, 01:26 PM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-25-2016, 07:55 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-26-2016, 03:00 AM
RE: AutoUV shaders [updated: 10/29/2015] - by dgud - 10-26-2016, 09:57 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 10-26-2016, 03:50 PM
RE: AutoUV shaders [updated: 10/29/2015] - by dgud - 10-26-2016, 09:13 PM
RE: AutoUV shaders [updated: 10/29/2015] - by oort - 10-27-2016, 12:21 AM
RE: AutoUV shaders [updated: 10/29/2015] - by rwoods - 06-22-2019, 02:43 AM
RE: AutoUV shaders [updated: 10/29/2015] - by micheus - 06-22-2019, 03:50 PM
RE: AutoUV shaders [updated: 10/29/2015] - by rwoods - 06-22-2019, 10:08 PM
New texture shader: Image Mixer - by micheus - 05-13-2020, 10:31 PM
RE: AutoUV shaders [updated: 05/13/2020] - by tkbd - 05-21-2020, 11:43 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode