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Wings 3D Development Forum Wings 3D Interface & Usage v
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UV Mapping - split textures

 
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UV Mapping - split textures

PeterC (PC)
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Posts: 45
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Joined: Dec 2012
#2
12-21-2012, 04:09 AM (This post was last modified: 12-21-2012, 04:10 AM by PeterC (PC).)
If you UV map in Object mode it will show all the UVs on top of each other yea.. I'd switch to Face mode and select-by-material each section then RMB > UVmapping from there
That way it will only show your wall UVs, floor UVs etc.. whatever you've selected.
The only issue you'll run into with a multi-material model like that, is that even if you only select faces with "wall material" (for example) and go into AUV, it won't automatically show the 'wall texture' (that you have asigned to 'Wall material') as it would with a single material mesh.. but rather will show the default AUV colorful letters/grid pattern, so you'll have to drag-drop your wall texture from the Outliner on the AUV window if you need to line things up against the texture. Hope that was clear :}
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Messages In This Thread
UV Mapping - split textures - by some_yahoo - 12-21-2012, 02:52 AM
RE: UV Mapping - split textures - by PeterC (PC) - 12-21-2012, 04:09 AM
RE: UV Mapping - split textures - by some_yahoo - 12-21-2012, 10:15 PM
RE: UV Mapping - split textures - by PeterC (PC) - 12-21-2012, 10:26 PM
RE: UV Mapping - split textures - by micheus - 12-21-2012, 11:21 PM
RE: UV Mapping - split textures - by some_yahoo - 12-22-2012, 01:36 AM
RE: UV Mapping - split textures - by PeterC (PC) - 12-22-2012, 01:56 AM
RE: UV Mapping - split textures - by some_yahoo - 12-22-2012, 02:22 AM

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