04-22-2016, 08:10 PM 
	
	
	
		try something simple to see if it works and how it should:
- create a cube (Cube1);
- smooth once [S];
- select the object;
- UVMapping LMB option;
- in the AutoUV Segmenting in the context menu Segment by->Feature Detection;
- again, in the AutoUV Segmenting in the context menu Continue->Unfolding;
- the AutoUV window is displayed and in the Outline window (even without create the texture) you already should see a new material called Cube1_auv and the default image with letters and colours pattern called auvBG;
- after you use the command to create the texture that image uses to be replaced for the new one called Cube1_auv too.
I could repeat this operation in 2.0.3 without problems.
	
	
	
- create a cube (Cube1);
- smooth once [S];
- select the object;
- UVMapping LMB option;
- in the AutoUV Segmenting in the context menu Segment by->Feature Detection;
- again, in the AutoUV Segmenting in the context menu Continue->Unfolding;
- the AutoUV window is displayed and in the Outline window (even without create the texture) you already should see a new material called Cube1_auv and the default image with letters and colours pattern called auvBG;
- after you use the command to create the texture that image uses to be replaced for the new one called Cube1_auv too.
I could repeat this operation in 2.0.3 without problems.
 
	 

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