05-02-2017, 04:20 AM
Hey 
I was rewriting my game-engine and created some modular spaceships for it:
![[Image: s8n92f8z.jpg]](http://fs5.directupload.net/images/170502/temp/s8n92f8z.jpg)
First two shots are created with my engine, last one is inside Wings3D. Some people may know these spaceships from Egosoft's X-series.
The models are really lowpoly and the texture I drew for this is 512x128px.
Shaders used:
- Simple PBR with disabled normalmaps
- PostFX with Bloom, Light Scattering, SSAO and FXAA
Programs used:
- Modeling with Wings3D, Converting to .B3D with Blender
- Texturing with GIMP
- Generating of metal- and roughnessmaps with AwesomeBumpV4
I am trying to achieve some kind of "timeless graphics". Something that will still look good in 5 years. I was inspired by Angryfly on Turbosquid.com.
What do you think needs to be changed? Any suggestions?
, Westbeam

I was rewriting my game-engine and created some modular spaceships for it:
![[Image: uqheczqw.jpg]](http://fs5.directupload.net/images/170502/temp/uqheczqw.jpg)
![[Image: yiyi8wnd.jpg]](http://fs5.directupload.net/images/170502/temp/yiyi8wnd.jpg)
![[Image: s8n92f8z.jpg]](http://fs5.directupload.net/images/170502/temp/s8n92f8z.jpg)
First two shots are created with my engine, last one is inside Wings3D. Some people may know these spaceships from Egosoft's X-series.
The models are really lowpoly and the texture I drew for this is 512x128px.
Shaders used:
- Simple PBR with disabled normalmaps
- PostFX with Bloom, Light Scattering, SSAO and FXAA
Programs used:
- Modeling with Wings3D, Converting to .B3D with Blender
- Texturing with GIMP
- Generating of metal- and roughnessmaps with AwesomeBumpV4
I am trying to achieve some kind of "timeless graphics". Something that will still look good in 5 years. I was inspired by Angryfly on Turbosquid.com.
What do you think needs to be changed? Any suggestions?
, Westbeam
