Long time no updates, sorry about that.
This release is marked as development for a while, Björn have rewritten a large
part of code to enable future optimizations, and I have re-written the rendering
engine to make it faster for larger models and moving away from old OpenGL pipeline to only use shaders.
Which makes it possible we have introduced bugs, please report them in the bugs thread (Wings3D v2.1.* - bug reports), with some information on what you did and what you expected.
A lot of bugs have been fixed since 2.1.5.
--- 2.1.6 --------------------------------------------
- Object count for each folder in Geometry Graph was missing. Thanks to tkbd [micheus]
- Added snap window and removed the old tools/snap command [micheus]
- Implement dnd support for wings files and images from OS
Doesn't work on mac for unknown reason, wx only supports old simple
dnd and the might not work with wxWidgets on mac. [dgud]
- Fixed PS/EPS importer which was not importing files properly.
It should import Adobe Illustrator, LibreOffice and Inkscape files correctly.
Scribus file may not to have some objects loaded. Thanks to tkbd for all support. [micheus]
- Improved PS/EPS importer [dgud]
- Added Spanish Translation [dgud]
- Added the hotkeys "F2" and "Delete" for rename and delete operations respectively. [micheus]
- Dialogs will now be shown near to the mouse pointer. [micheus]
- The AutoUV Editor option to show/hide the background image is back. [micheus]
- Added a dialog to allow user to decide if an unsaved file must be
recovered. Thanks to ggaliens. [micheus]
- The option in Preferences to disabling the toolbar to be shown was not
working - it continued to be shown every time Wings3D started. Thanks to nemyax [micheus]
- Fixed a crash in Lightwave exporter when there is wrong UV info. Thanks
to ScifiX. [micheus]
- When all faces of one object that was combined with other is hidden,
when user separate them that object cannot be seen anyway. Thaks to Hank. [micheus]
- When collapsing faces, edges, or vertices around holes, the
hole faces could be deleted, but still be marked as holes. That
would lead to a crash when attempting to save the file or when
using the Combine command. The Collapse command now makes sure
that holes for any deleted faces are removed. [Björn Gustavsson]
- Optimized the rendering code, large models works better now.
All rendering is now shader based, bump maps and normal maps
are now visible in "two lights" mode and lighting is improved. [dgud]
- Fixed some mouse focus issues. [dgud]
- Largs code rewrite for further optimizations,
which might have caused new issues, please report. [Björn Gustavsson]
- Spanish Translation [asticles]
- Fixed some exporter unicode problems. [dgud]
This release is marked as development for a while, Björn have rewritten a large
part of code to enable future optimizations, and I have re-written the rendering
engine to make it faster for larger models and moving away from old OpenGL pipeline to only use shaders.
Which makes it possible we have introduced bugs, please report them in the bugs thread (Wings3D v2.1.* - bug reports), with some information on what you did and what you expected.
A lot of bugs have been fixed since 2.1.5.
--- 2.1.6 --------------------------------------------
- Object count for each folder in Geometry Graph was missing. Thanks to tkbd [micheus]
- Added snap window and removed the old tools/snap command [micheus]
- Implement dnd support for wings files and images from OS
Doesn't work on mac for unknown reason, wx only supports old simple
dnd and the might not work with wxWidgets on mac. [dgud]
- Fixed PS/EPS importer which was not importing files properly.
It should import Adobe Illustrator, LibreOffice and Inkscape files correctly.
Scribus file may not to have some objects loaded. Thanks to tkbd for all support. [micheus]
- Improved PS/EPS importer [dgud]
- Added Spanish Translation [dgud]
- Added the hotkeys "F2" and "Delete" for rename and delete operations respectively. [micheus]
- Dialogs will now be shown near to the mouse pointer. [micheus]
- The AutoUV Editor option to show/hide the background image is back. [micheus]
- Added a dialog to allow user to decide if an unsaved file must be
recovered. Thanks to ggaliens. [micheus]
- The option in Preferences to disabling the toolbar to be shown was not
working - it continued to be shown every time Wings3D started. Thanks to nemyax [micheus]
- Fixed a crash in Lightwave exporter when there is wrong UV info. Thanks
to ScifiX. [micheus]
- When all faces of one object that was combined with other is hidden,
when user separate them that object cannot be seen anyway. Thaks to Hank. [micheus]
- When collapsing faces, edges, or vertices around holes, the
hole faces could be deleted, but still be marked as holes. That
would lead to a crash when attempting to save the file or when
using the Combine command. The Collapse command now makes sure
that holes for any deleted faces are removed. [Björn Gustavsson]
- Optimized the rendering code, large models works better now.
All rendering is now shader based, bump maps and normal maps
are now visible in "two lights" mode and lighting is improved. [dgud]
- Fixed some mouse focus issues. [dgud]
- Largs code rewrite for further optimizations,
which might have caused new issues, please report. [Björn Gustavsson]
- Spanish Translation [asticles]
- Fixed some exporter unicode problems. [dgud]