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Wings 3D Development Forum Wings 3D Wings 3D v
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Wings 2.2.1 released

 
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Wings 2.2.1 released

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dgud
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Grumpy Dev
Posts: 692
Threads: 37
Joined: Nov 2012
#1
12-02-2018, 09:05 AM
Later than expected, but here is a new release.

Rewritten rendering (again) and changed materials.
- View materials with Camera light, Scene lights
- This requires OpenCL and good OpenGL drivers to look ok

Experimental Boolean functionality.

And improvements in import/export code.

Lot of other bug-fixes but probably other new ones, please
test and report bugs in the Bug thread.

--- 2.2.1 --------------------------------------------

- Materials have been changed to have roughness and
metallic parameters instead ambient, specular and shininess.
Handling of more texture types have been added.
Brdf emulation with background images when rendering materials
and using camera light or scene lights.

Image planes or background images used to set a diffuse
texture and set emission to white. That doesn't work any more
because a white emission material will overexpose the texture.

Set the background texture as an emission texture instead will
get the same result as in previous wings versions. New image
plane will do this automatically. [dgud]

- Added new image commands to the outliner.
- Create image from channel, to enable usage of single channels from example
combined metallic roughness textures.
- Invert channel, create a new image with one channel
(or image in case of gray scale) inverted.
To be used for example to change between DirectX and OpenGL normal map
formats, or to create a simple roughness map from a metallic map. [dgud]

- Added a test version of Boolean commands.
Does not handle coplanar faces.
Try subdividing the intersecting faces if the Boolean commands doesn't
work. [dgud]

- Added the PLY importer to the Wings3D project. [Micheus Vieira]

- Export normals for collada (dae) format. [dgud]

- Added export/import vertex color support for gltf files. [micheus]

- Improve import of file formats, by estimating hard edges for formats
that does not have smoothing groups but includes normals. [dgud]

- Enabled the Flatten command to be repeatable in edge mode. Thanks to Hank. [micheus]

- Fixed a bug causing wings to not find relative image files when
file and subdirectory had moved. [dgud]

- Check for EXT or ARB framebuffer extension, both works, but for
some old cards/drivers only EXT is available. [dgud]

- Fixed the crash in Put On command (LMB option) when no destination was
selected. Thanks to Hank. [micheus]

- Fixed the cause of Wings3D crash after a combination of hole and
Cleanup command. Thanks to Hank. [micheus]

- Fixed the cause of Select By Short Edge be crashing when there was
a active selection. Thanks to rv3. [micheus]

- Fixed the window docking feature for multiple monitors systems. Thanks to suzuki. [micheus]

- Fixed the wrong dialog location when user has multiple monitors.
Thanks to suzuki. [micheus]

- Fixed the hard crash when creating a texture. [micheus]

- The information line was showing a wrong value for the edge difference
and angle info was also missing. Thanks to rv3. [micheus]

- Made gltf and collada import more robust. [dgud] [micheus]

- Fixed a issue which was allowing locked objects be moved if them
were previously selected. Thanks to OXO. [micheus]

- Moving any object to a folder was causing a crash. Thanks to Hank. [micheus]

- Floating windows was growing each time Wings3D was started. [Micheus Vieira]

- Combined objects in a folder were moved outside the folder. Thanks Hank [micheus]

- Fixed the problem that was causing geometry state rollback after
save a project in Sculpt mode. Thanks to tkbd. [micheus]

- By starting Sculpt with a geometry window in Wire mode would make
the sculpt never get back to Shading mode. Thanks to Hank. [micheus]

- Workaround for linux Wayland support. Thanks xyproto. [dgud]

- A bunch of more bug-fixes we have stumbled on but forgot to note down
[micheus] [dgud] [bjorng]

For older release notes see OLD-NOTES
micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,676
Threads: 183
Joined: Jun 2012
#2
12-02-2018, 11:02 AM
Thank you Dan and Bjorn for this release. It has been a long year coding new stuff and reworking the Wings3D' core.


Have this new PBR (Physically Based Rendering) using BRDF (Bidirectional reflectance distribution function) already present in most the current 3D application is awesome!



Thanks to everyone who tested and reported any bug, but a special thanks to Hank and tkbd. They reported a lot of them for the last version. Keep doing that and then we can do Wings3D better. Smile


Please report any error you find in this thread: Wings3D v2.2.* - bug reports
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
sandman
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Junior Member

Posts: 29
Threads: 3
Joined: Dec 2012
#3
12-02-2018, 04:24 PM
Fantastic! The booleans have been on my wishlist for a long time (primary reason for using the manifoldlabs release in parallel). They seem to be working fine on my simple tests.

For image planes, how do we set the background texture as an emission texture instead? I can achieve "okay" results by turning the material emission down, but I do not use textures enough to really understand this one. (I mostly use Wings3D for 3D printing, so I just use image planes as reference material).
dgud
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Grumpy Dev
Posts: 692
Threads: 37
Joined: Nov 2012
#4
12-02-2018, 06:05 PM (This post was last modified: 12-02-2018, 06:12 PM by dgud.)
Sandman in the outliner window:
If you have an old model with an image plane, you will have a material created for that,
Drag the background image to that material and popup menu "Texture Type" should appear; select emission.

You will like to have emission color to be set to white, that way shading/viewing angle will not affect the image.
By keeping the image as diffuse as well you can open the model in old wings releases too.
oort
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3D Obsessed

Posts: 1,184
Threads: 69
Joined: Nov 2012
#5
12-02-2018, 07:12 PM
Thanks to all that helped with the new release. I consider it a great Christmas gift.

oort
sandman
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Junior Member

Posts: 29
Threads: 3
Joined: Dec 2012
#6
12-02-2018, 08:15 PM
dgud, thank you very much! It looks like base color set to black and emission set to white (as you said) is best. I clearly don't use textures in my normal workflow, can you tell? Biggrin
ggaliens
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Erlang Hacker
Posts: 954
Threads: 143
Joined: Nov 2012
#7
12-02-2018, 10:14 PM
Congrats to Dan and Bjorn for a new releases.

And thank for the new Test Booleans. It feels GREAT from initial tests.
Wings has had just the right under-pinnings in the API for years ... so I suspect the Booleans are built on a pretty solid foundation.

Cool man cool.
tkbd
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Senior Member

Posts: 451
Threads: 115
Joined: Nov 2012
#8
12-03-2018, 10:54 AM
Thanks for the update and improvement (Of course maintenance, too)!!
I'm very happy the new features of this version.
In particular, these are Ply format importing and Boolean commands.
I confirmed that these works well and is useful. Biggrin Biggrin
Nova
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Member

Posts: 164
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Joined: Nov 2012
#9
12-03-2018, 04:46 PM
Awesome with a new release! Can't wait to play around with this!
olve11
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Member

Posts: 233
Threads: 51
Joined: Dec 2012
#10
12-04-2018, 11:11 AM
Wow! Testing now
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