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Wings 2.2.6

 
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Wings 2.2.6

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dgud
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Grumpy Dev
Posts: 692
Threads: 37
Joined: Nov 2012
#1
05-16-2020, 03:30 PM
Made a new bugfix release.

Added support for laptop-touchpad and we have fixed a couple bugs.

--- 2.2.6 --------------------------------------------

- Error exporting .eps/.svg files using diacritical marks. Thanks Hank [micheus]

- The JSCAD plugin was rewritten to offer more flexibility. Thanks to the
user gilboonet for his help. [micheus]

- Added the Tessellation option to the jscad exporter. [micheus]

- Improved Collada (.dae) import, thanks 'nigec' for good/small
failing example files. [dgud]

- Added the toggle background option to the AutoUV window. [micheus]

- Context menu on Geometry can get options hidden. Thanks to nigec. [micheus]

- Binding a hotkey used by main menu was not removing it. Thanks yschaeff [micheus]

- Enable horizontal scroll to rotate view, improves laptop usage
without mouse. Can be used with options see:
"Preferences/Camera/Wheel Pans and Rotates"
and it's options. [dgud]

- Fixed marquee selection drawing on linux on undocked windows. [dgud]

- Fixed translation issues with "Edit Area Light" in body menu. [dgud]

- Improved TTF text rendering;
- Better error reports for non supported formats
- Fixed crash when rendering space character for some fonts
- Improved font family name handling, so that more (correct) fonts will be found. [dgud]

- Added "/System/Library/Fonts/" to font search path on
Mac. Thanks Tkbd. [dgud]

- Fixed the screenshot command which was only capturing the main
geometry window and cutting it on top. [micheus]

- The right message used to show extra information to the user actions
was missing with the previous message kept static. Thanks to Sevendy3 [micheus]

- Hexagon in texture shader was broken. Thanks to tkbd [micheus]

- Bad timing could cause the close button to hang forever. [dgud]
micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,681
Threads: 185
Joined: Jun 2012
#2
05-16-2020, 05:08 PM
Thanks for this most waited update.

In my opinion, we had two critical bugs in the previous one which were a real problem for our daily use: the close window issue and the missing information line (right side).
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
sandman
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Junior Member

Posts: 29
Threads: 3
Joined: Dec 2012
#3
05-16-2020, 08:19 PM
Excellent work.
oort
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3D Obsessed

Posts: 1,184
Threads: 69
Joined: Nov 2012
#4
05-17-2020, 08:58 PM
Thanks for the new release. I am happy to report that the bug with exiting Wings3d has been fixed for me as well in the new release.

oort
tkbd
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Senior Member

Posts: 451
Threads: 115
Joined: Nov 2012
#5
05-17-2020, 10:09 PM
Thank you for new release of v2.2.6!
I favorite the version. Biggrin
tulioroberto
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Junior Member

Posts: 12
Threads: 1
Joined: Nov 2013
#6
05-18-2020, 06:21 PM
Awesome!!!
Thank's!
kenmo
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Member

Posts: 61
Threads: 9
Joined: Nov 2012
#7
05-30-2020, 01:50 PM
Awesome. Downloading now. Many thanks for the update.
kenmo
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Member

Posts: 61
Threads: 9
Joined: Nov 2012
#8
06-02-2020, 12:29 PM
Since downloading I've fired up Wings3D quite a few times and I must admit, I am enjoying the Wings3D experience very much...
Stephan Vogt
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Junior Member

Posts: 8
Threads: 0
Joined: Mar 2017
#9
01-30-2021, 05:04 PM
I have been using Wings3d since version 0.9x and find that the newest version is the best ever. Seems the laggyness with high poly models (500k) is not apparent anymore.
I used it in the past to make low poly models for online VR chat worlds and used the rwx exporter exclusively.
I suggest you remove it in newer version as it has been broken since about version 1.5.x at the time real holes were added. Seems the converter cannot deal with that and breaks.
To me the non-static selection process is still annoying, I preferred when you could just select a mode like in Blender and only working on edges and not have it decide to select faces or whatever. Or it is possible I can't figure out in the settings on how to stop it from doing it.

Lately I have been using it to modify high poly models for use in Unity3D and so I find that the lack of FBX import is sadly missed. I read the article as to why it is removed, but the standalone Autodesk 2013 converter is already outdated. FBX seems to be more often the format of choice on Turbosquid and in game asset stores. I convert from FBX to obj for Wings3D import, there was a reason not to use collada, I can't remember now why. The 2013 FBX converter in a few cases destroys the UVs on converted models so now I use Blender 2.79 or later versions. I prefer Wings over Blender for specific things because it is simply much faster to do certain things that take more clicks in Blender (despite Blender having 100's of hotkeys).
oort
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3D Obsessed

Posts: 1,184
Threads: 69
Joined: Nov 2012
#10
01-30-2021, 08:03 PM (This post was last modified: 01-30-2021, 08:04 PM by oort.)
Stephan,

Quote:To me the non-static selection process is still annoying, I preferred when you could just select a mode like in Blender and only working on edges and not have it decide to select faces or whatever. Or it is possible I can't figure out in the settings on how to stop it from doing it.

You may be looking for the option under Edit > Preferences > General Tab > Highlighting > Conditional Deselection (uncheck box for old method).

oort
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