• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Gallery v
« Previous 1 … 13 14 15 16 17 Next »
RandomArena assets

 
  • 2 Vote(s) - 4.5 Average
RandomArena assets

AlexEarley
Offline

Junior Member

Posts: 2
Threads: 1
Joined: Nov 2012
#1
11-27-2012, 07:39 PM
These models are for an online game called Random Arena.

These models have no UV data, I am using vertex colors only. Two reasons for this:I am terrible at painting textures and I really like the simple look each model achieves.

Full Album: http://imgur.com/a/z6y58

[Image: TVpIt.png]
[Image: iGKOV.png]

Constructive criticism is encouraged!

Thanks!
desktopsimmer
Offline

Junior Member

Posts: 27
Threads: 3
Joined: Nov 2012
#2
11-28-2012, 12:03 PM
Looks great. Kinda retro looking, which is always good IMHO Smile
Geta-Ve
Offline

Member

Posts: 152
Threads: 20
Joined: Nov 2012
#3
12-03-2012, 02:26 PM
Great looking models. What are your plans for the future. As in, real life. A professional modeller?

The only reason I ask is because if you are planning on modelling professionally, there is a 100% chance that you will have to know how to UV map. Also, learning texturing will open so many more doors for you. Smile

You've got a great sense of style. Keep it up!
AlexEarley
Offline

Junior Member

Posts: 2
Threads: 1
Joined: Nov 2012
#4
03-10-2013, 06:55 AM (This post was last modified: 03-10-2013, 07:07 AM by AlexEarley.)
Here is a gallery of a few more models I have done in this style.
http://imgur.com/a/dirTl

[Image: RAow0DR.png]

DesktopSkimmer: Retro is exactly what I am going for. N64 level of detail brings a feeling nostalgia to the game.

Geta-Ve: Two reasons to avoid textures:these models need to be churned out quickly and for performance's sake. Its one less step I have in my pipeline and one less thing for unity to renderWink

I totally agree with you, it is important for any one in the game industry to know how to properly UV (and rig) a model. RA has some models with UV data and textures but I'm not the best at painting textures and getting everything to line up exactly how I want, so I avoid them. And finally, thanks! You must have good taste! I appreciate your support.



Please 'Like' RA on Facebook https://www.facebook.com/RandomArena

Thanks
« Next Oldest | Next Newest »

Users browsing this thread: 2 Guest(s)



  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode