• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Wings 3D v
« Previous 1 … 8 9 10 11 12 13 Next »
Slide vs (Dup loop and slide) ...

 
  • 0 Vote(s) - 0 Average
Slide vs (Dup loop and slide) ...

Pages (2): 1 2 Next »
ggaliens
Offline

Erlang Hacker
Posts: 954
Threads: 143
Joined: Nov 2012
#1
12-27-2013, 02:23 PM
Slide vs (Dup loop and slide) ...

Is it correct that there is no DUP loop part to the slide workflow ? We have to select the loop first and have a "copy" of it ... persumably at some offset distance first ... before invoking slide ?

Sorry ... have not been sliding very much lately ... so I feel out of touch.

If the Dup part is "MISSING" ... are there any advocates out there for rolling it into the slide ?
Fonte Boa
Offline

www.youtube.com/wings3dchannel

Posts: 448
Threads: 52
Joined: Nov 2012
#2
12-27-2013, 04:49 PM
If i understood right, this is a very old (and super useful if implemented) Puzzledpaul request: a way to select two edge loops and Slide them in oposite directions. It should be just a Slide variation (mmb or rmb)...
__________________________________
www.youtube.com/wings3dchannel
http://www.facebook.com/wings3dchannel
ggaliens
Offline

Erlang Hacker
Posts: 954
Threads: 143
Joined: Nov 2012
#3
12-27-2013, 05:36 PM
No ... I don't want to just SLIDE ... presumably ... many people want to slide an additional loop to add some definition. But how to you get the additional loop to begin with ?

Is there a duplicate for partial edge-loops ?
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,676
Threads: 183
Joined: Jun 2012
#4
12-27-2013, 06:18 PM
Doesn't Bevel do something like that? Undecided
Or it must preserve the original one?
ggaliens
Offline

Erlang Hacker
Posts: 954
Threads: 143
Joined: Nov 2012
#5
12-27-2013, 07:09 PM
I think BEVEL would do something odd ... at the verts that would mess with the intended workflow.
VladD
Offline

Member

Posts: 60
Threads: 6
Joined: Dec 2013
#6
12-27-2013, 08:01 PM (This post was last modified: 12-27-2013, 08:03 PM by VladD.)
Bevel isn't the way to go indeed.
Right now, on a partial loop, the closest way (both in modeling workflow and, probably, in erlang code) in Wings3D to get this "loop offset" (as maya calls this very function, as suggested in the first post), is to do an edge extrusion and just changing the % value of the added parallel edges without adjusting the D(istance) of course. Then a bit of cleanup on the partial loops ends. A bevel would imply more cleanup, without the benefit of keeping the original, "central" loop. So, an offset/duplicate loops command would just be like an edge extrusion command without the Distance input, basically.

btw, I second FB and PP suggestion for a "pinch" option in the slid command, to either get closer together OR conversely slide appart multiple loops, that would be a nice addition too.
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,676
Threads: 183
Joined: Jun 2012
#7
12-27-2013, 11:16 PM
(12-27-2013, 08:01 PM)VladD Wrote: in Wings3D to get this "loop offset" (as maya calls this very function, as suggested in the first post), is to do an edge extrusion and just changing the % value of the added parallel edges without adjusting the D(istance) of course
I think you can use Crease for this task without "bump" the original "partial edge loop".
Arg Arg
Offline

Member

Posts: 54
Threads: 11
Joined: Dec 2013
#8
12-29-2013, 02:24 PM
Duplicate Loop & Slide
Workflow Picture


Attached Files Thumbnail(s)
   
Justanother1
Offline

Member

Posts: 88
Threads: 10
Joined: Jan 2013
#9
12-30-2013, 03:54 AM
Isn't this basically what Inset does already? and inset is nice, but is terrible on UV's. In that case it's better to just add the edge-loop, then slide it into place ....
puzzledpaul
Offline

low down bum

Posts: 125
Threads: 3
Joined: May 2012
#10
12-30-2013, 04:09 PM (This post was last modified: 12-30-2013, 04:15 PM by puzzledpaul.)
Imo, the simplest way of creating a dupe partial eloop is to select relevant edges then use either

Edge > Bevel > 0 for a single extra edge sequence
or
Edge > Extrude > Normal > 0 for extra edges on either side of the selected geom (no bump)

To select the duped edges (*in a 100% guaranteed manner Smile) select the adjacent faces on the relevant side that sliding will take place, convert to edge selection, deselect unwanted edges ... and use slide.

Body | Cleanup seems to sort out the unwanted stuff ... provided the original edges aren't modified.

Yes, I'd have thought a dupe option for slide would be useful ... trying to remember whether the Clacos plug of many yrsago had this dupe feature ... but memory fails me atm.

Big issue (imo) re implementation is how to tell wings what side of the original edges user wishes to slide the dupe ... and select those relevant edges.

Various approaches would, no doubt, surface if there's any serious possibility of this being added ...

Yes, was me that originally raised the simultaneous 'pinch / expand' option of a pair of eloops (one either side of a 'main' one) ... I'd been adding control eloops to the trailing edge of an aircraft wing ... and such a feature would've been useful.

pp

*Can also (in e mode) tumble model and place cursor in centre(ish) of face on side that you want to slide, highlight ('duped' edge, then select.
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)

Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode