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Wings 3D Development Forum Wings 3D Interface & Usage v
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Seperate shape in to a new object

 
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Seperate shape in to a new object

FlevasGR
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Posts: 17
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Joined: May 2014
#1
05-03-2014, 04:06 PM
Hello, im working on a 3d model and im having the following question:
If you have one solid object and you have a specific part that you want to seperate in to a new object so you can moove it and Unity3D will recognise as standalone model how do you do it?
You can check the screenshot to see the parts that i want to seperate http://prntscr.com/3fsudh
Thanks
micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,677
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Joined: Jun 2012
#2
05-03-2014, 04:39 PM
With the faces selected you can use the L shortcut to select a region edge loop and then you use the command Loop Cut to separate the pieces.
Check is is this you are looking for.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
FlevasGR
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Junior Member

Posts: 17
Threads: 10
Joined: May 2014
#3
05-03-2014, 05:51 PM
That what exactly what i wanted Smile thank you so much! also is there any window like Blender so set the cords of an object?
micheus
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Posts: 3,677
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#4
05-03-2014, 08:53 PM
(05-03-2014, 05:51 PM)FlevasGR Wrote: is there any window like Blender so set the cords of an object?
Not a window, but you can use Absolute Command->Move for that. Don't forget to pay attention to the Information Line for the options available.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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