• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Interface & Usage v
« Previous 1 … 13 14 15 16 17 … 32 Next »
Twisted fantasy pendant [3dsmax to wings]

 
  • 0 Vote(s) - 0 Average
Twisted fantasy pendant [3dsmax to wings]

Pages (2): 1 2 Next »
cyseal
Offline

Member

Posts: 114
Threads: 19
Joined: Jan 2016
#1
01-18-2016, 05:47 PM (This post was last modified: 01-18-2016, 05:50 PM by cyseal.)
I'm following this https://www.youtube.com/watch?v=XI86X80DTvw
I've stoped on 4.24 min.
I don't know how to bridge edges.
I can bridge faces but that doesn't provide the neccesary outcome. How to procede?
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,676
Threads: 183
Joined: Jun 2012
#2
01-18-2016, 06:12 PM
That depends on how you got that faces. if using Extract, Extrude, Shell Extrude, ...
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
cyseal
Offline

Member

Posts: 114
Threads: 19
Joined: Jan 2016
#3
01-18-2016, 06:20 PM (This post was last modified: 01-18-2016, 06:34 PM by cyseal.)
tetrahedron:bevel vertices:intrude triangles:bevel edges:extract faces:invert selection: rotate faces 45 deg.
Than I deleted the mesh I didn't need. And here I am.
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,676
Threads: 183
Joined: Jun 2012
#4
01-18-2016, 06:28 PM
Ok. Something you never can forget is that Wings3D works with a manifold surface - it is always a closed object.

When you used Extract you create a object without thick - it's a two face object but without thick. Because of the manifold thing, Bridge works only to connect faces. That means you will need to set some thick to your objects. Select one side of each "hexagon" (the same side: inner or outter) and extrude it a little. Now you have faces to bridge.

That will be a resource you can explore to translate operations made in other 3D softwares. In this video I translated other tutorial you will see this.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,676
Threads: 183
Joined: Jun 2012
#5
01-18-2016, 07:11 PM
Your problem will be the Squeeze modifier that John used. We don't have a similar command. Sad

Yo still can reach the shape, but with a lot of work.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
cyseal
Offline

Member

Posts: 114
Threads: 19
Joined: Jan 2016
#6
01-18-2016, 07:44 PM (This post was last modified: 01-18-2016, 07:47 PM by cyseal.)
Yes, I have noticed it. Smile
Also, I couldn't find similar spherify modifier.
I found useful tight, scale and twist operation.
Although, in the middle of the process I should have ticken the mesh before because I couldn't use it afterwards.
I think I'll will make another one.
Thank you for guidance.
Btw, I've posted in another thread about TopMod algorithm: Add Handle. Do you know how to create it in W3D?
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,676
Threads: 183
Joined: Jun 2012
#7
01-18-2016, 08:04 PM
Yes, Tighten can be used for Spherify and Relax commands of 3dsmax.
I translated some video of this kind of object. Take a look on them. Maybe you can find any useful "trick" for other projects.

I'm going to take a look at the other thread soon. I have leave home now.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
cyseal
Offline

Member

Posts: 114
Threads: 19
Joined: Jan 2016
#8
01-21-2016, 08:28 PM
Some test with icosahedron with beveled vertices.
I used tighten and inflation of face loops and on entire mesh.
VertexBiggrineform:Inflation could also be used instead of 3dsmax spherify.
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,676
Threads: 183
Joined: Jun 2012
#9
01-21-2016, 08:49 PM
Yeap, rarely remember about these deform modifiers.
This model looks similar to some intrincated one I have seen at DeviantArt. Smile
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
cyseal
Offline

Member

Posts: 114
Threads: 19
Joined: Jan 2016
#10
01-21-2016, 08:59 PM (This post was last modified: 01-21-2016, 09:33 PM by cyseal.)
Which one ?

How to make https://en.wikipedia.org/wiki/Disdyakis_triacontahedron ?
I would like to test this method on this Catalan polyhedron.
« Next Oldest | Next Newest »

Users browsing this thread:

Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode