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Interior visualization

 
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Interior visualization

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olve11
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#1
05-26-2016, 08:42 PM (This post was last modified: 05-27-2016, 03:31 PM by olve11.)
Hello everyone
See my new job. The interior of my (our) house. In rustically Slovak style.
(now only project)
On the right side of picture, it s movie from projector.
Wings 3D modeled + textured. (I used a tutorial by Fonte Boa "Architecture 2")
Kerkythea render.
Postprocess Gimp + Sony Xperia l Android app
Enjoy

renders




screenshots






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micheus
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#2
05-27-2016, 04:30 AM
Hi olve11. That's another huge work. Smile

I liked the color tones in the second render. But I have to say that something looks strange with the floor. It's like it was out of scale in the scene context. Just compare the chair feet and the floor gap. Also the wood nodes seems to be too "deep".

There is also a "flare" (Blotches) on the floor close to the table foot (the front one in the right side of the image).
That uses to be the same effect we can get in the corners of a room. For these cases I read someday that creating a soft corner (bevels) can help to avoid it.
The kerkythea FAQ have some information about it that I shared here to not pollute much your thread. Smile
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olve11
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#3
05-27-2016, 01:59 PM (This post was last modified: 05-27-2016, 03:20 PM by olve11.)
Thanks for tips Micheus
About scale floor, i used Slovak Tatran profil and its ok

"wood nodes seems to be too "deep""
i used wrong specular texture and maybe wrong setup bump map
About blotches, yes i now, it can't be reduced with add rays in Final Gathering setup.
I add 2500 and blotches they are.
Maybe repair it with clone tool in Gimp.
original render
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olve11
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#4
05-27-2016, 07:54 PM (This post was last modified: 05-27-2016, 07:56 PM by olve11.)
I add 2800 rays and setup floor texture
see results


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Mishou
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#5
05-29-2016, 09:03 AM
Great work, mate! I like the 3rd one.
Marcin Maćkowiak
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#6
05-30-2016, 07:50 AM (This post was last modified: 05-30-2016, 07:56 AM by Marcin Maćkowiak.)
Is there TV or a picture frame? Biggrin EDIT: It is projector - never mind ;P

As Mishou said - 3rd one best. I love that sun comming through the windows.

If I may. You should work more with sofa. It looks plastic, flat and uncomfortable to sit on it. In my opinion you should give more details, facture. Maybe pillows can give more realistic effect.
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olve11
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#7
05-30-2016, 02:51 PM
Thanks for comments

Marcin
It is true, i gave modeling the sofa less time.
And it is true that it would be well more details.
Rather deflection or sewn connections.
Thanks
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micheus
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#8
05-30-2016, 04:27 PM (This post was last modified: 05-30-2016, 04:28 PM by micheus.)
olve11, now you found the right setup for the rays. The floor looks much better.

It's just a detail, but I'm going to do another observation: the texture on the ceiling joist are too symmetric. It would look better if you could move the UV mesh on the texture image and then get a slight different image arrangement. Flip the UV mesh also can help with this. The way it is now we see all the noodles in the same place.

Be sure we just want to help you to improve your work. Smile
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olve11
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#9
05-31-2016, 12:20 PM (This post was last modified: 05-31-2016, 12:24 PM by olve11.)
Thanks Micheus

About simmetric joist textures. I thought about it, I did not give it enough time.
But thanks for the reminder.
Don't worry.
I know, where I am now (I mean quality), this is work people on the forum Wings 3D.
Thanks!!!Cool
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nigec
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#10
06-04-2016, 09:17 AM
Really nice Smile

one thing the cupboard in the foreground looks like its got flipped normals or there's a duplicate of the same mesh.

I think I'd probably have a little bit of ambient light coming from behind the camera, it would help to get some shadow under the table and chairs
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