• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Gallery v
« Previous 1 … 12 13 14 15 16 17 Next »
Pacific rim

 
  • 0 Vote(s) - 0 Average
Pacific rim

olve11
Offline

Member

Posts: 233
Threads: 51
Joined: Dec 2012
#1
11-25-2013, 12:16 AM (This post was last modified: 11-25-2013, 08:46 AM by olve11.)
Pacific rim
Kaiju - Mutawore

Modeled and textured in wings

http://www.deviantart.com/art/Ka-415744615

all images link:
http://imageshack.us/g/1/10420658/
InExPro studio

Lord of Galaxies

Lord of Galaxies donation thanks
Dimitri
Offline

Senior Member

Posts: 338
Threads: 39
Joined: Nov 2012
#2
11-25-2013, 09:37 PM
The modelling is quite good... the texturing is in need of some more work, however. So as it is makes the creature look very flat... its body parts are difficultly discernible. A less dark colored texture, some carefully put bump maps and some variations on texture's colors may help. A better staging too is important... better lighting of the scene would enhance the feel of depth in the scene's space, for example.

Btw, which renderer did you use for making the wire render?
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,681
Threads: 185
Joined: Jun 2012
#3
11-25-2013, 09:46 PM
(11-25-2013, 09:37 PM)Dimitri Wrote: which renderer did you use for making the wire render?
From this other rendered image I believe he has used Kerkythea (also free).
olve11
Offline

Member

Posts: 233
Threads: 51
Joined: Dec 2012
#4
11-26-2013, 01:23 AM
(11-25-2013, 09:37 PM)Dimitri Wrote: The modelling is quite good... the texturing is in need of some more work, however. So as it is makes the creature look very flat... its body parts are difficultly discernible. A less dark colored texture, some carefully put bump maps and some variations on texture's colors may help. A better staging too is important... better lighting of the scene would enhance the feel of depth in the scene's space, for example.

Btw, which renderer did you use for making the wire render?

Hello Dimitri
Textured model took me 3 hours + render.
So it was enough to quickly.
I made this new texture:
in the normal map I am a beginner because look worse


mutawore 2b


mutawore 2a
InExPro studio

Lord of Galaxies

Lord of Galaxies donation thanks
fredanna64
Offline

Junior Member

Posts: 1
Threads: 0
Joined: Nov 2013
#5
11-26-2013, 05:51 PM
nice one Smile
Dimitri
Offline

Senior Member

Posts: 338
Threads: 39
Joined: Nov 2012
#6
11-26-2013, 11:00 PM
The new textures and renders are much better...
olve11
Offline

Member

Posts: 233
Threads: 51
Joined: Dec 2012
#7
11-27-2013, 09:52 AM
(11-26-2013, 11:00 PM)Dimitri Wrote: The new textures and renders are much better...

Thanks for help Dimitri
Thanks for all comments for all Smile
InExPro studio

Lord of Galaxies

Lord of Galaxies donation thanks
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode