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	<channel>
		<title><![CDATA[Wings 3D Development Forum - All Forums]]></title>
		<link>https://www.wings3d.com/forum/</link>
		<description><![CDATA[Wings 3D Development Forum - https://www.wings3d.com/forum]]></description>
		<pubDate>Sun, 05 Apr 2026 04:13:37 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[feature request: parametrize vs. coordinate value]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=3215</link>
			<pubDate>Fri, 20 Feb 2026 19:47:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=16693">Antonio.A</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=3215</guid>
			<description><![CDATA[It is easier to make an example instead of explaining this feature: <br />
<ol type="1" class="mycode_list"><li>Create a solid, e.g. a vertical cylinder.<br />
</li>
<li>Cut vertical edges in 4 parts, then connect.<br />
</li>
<li>Select all lateral nodes.<br />
</li>
<li>Scale Radial &gt;Radial Y &gt; TAB<br />
</li>
</ol>
At this point, edit "50*Y" in the text box should scale radially the cylinder lateral nodes at 50% multiplied by their Y coordinate.<br />
<br />
This would allow the creation of bodies, shaped as function of their nodes coordinates.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.wings3d.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=701" target="_blank" title="">wings3d_2026-02-20 20-43-03.png</a> (Size: 44.01 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment --><br />
For example, the solid shown could be obtained by radial Y scaling by 50%*exp(Y)]]></description>
			<content:encoded><![CDATA[It is easier to make an example instead of explaining this feature: <br />
<ol type="1" class="mycode_list"><li>Create a solid, e.g. a vertical cylinder.<br />
</li>
<li>Cut vertical edges in 4 parts, then connect.<br />
</li>
<li>Select all lateral nodes.<br />
</li>
<li>Scale Radial &gt;Radial Y &gt; TAB<br />
</li>
</ol>
At this point, edit "50*Y" in the text box should scale radially the cylinder lateral nodes at 50% multiplied by their Y coordinate.<br />
<br />
This would allow the creation of bodies, shaped as function of their nodes coordinates.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.wings3d.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=701" target="_blank" title="">wings3d_2026-02-20 20-43-03.png</a> (Size: 44.01 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment --><br />
For example, the solid shown could be obtained by radial Y scaling by 50%*exp(Y)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ver.2.4.1 does not start]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=3214</link>
			<pubDate>Sat, 14 Feb 2026 14:09:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=16693">Antonio.A</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=3214</guid>
			<description><![CDATA[Hii all!<br />
<br />
OS: Debian 13<br />
<br />
I installed Wings3d from .desktop launcher, with no effect.<br />
I run Wings3d from shell, obtaining a long crash report:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>antonio@antonio-m32cd4k:~/wings-2.4.1&#36; ./wings<br />
=CRASH REPORT==== 14-Feb-2026::15:04:24.913229 ===<br />
  crasher:<br />
    initial call: wxe_master:init/1<br />
    pid: &lt;0.86.0&gt;<br />
    registered_name: []<br />
    exception error: {error,<br />
                         {load_failed,<br />
                             "Failed to load NIF library /home/antonio/wings-2.4.1/lib/wx-2.4.3/priv/wxe_driver: 'libwx_gtk3u_gl-3.2.so.0: cannot open shared object file: No such file or directory'"}}<br />
      in function  wxe_master:init/1 (wxe_master.erl, line 121)<br />
      in call from gen_server:init_it/2 (gen_server.erl, line 2229)<br />
      in call from gen_server:init_it/6 (gen_server.erl, line 2184)<br />
    ancestors: [&lt;0.85.0&gt;,wings_sup,&lt;0.83.0&gt;]<br />
    message_queue_len: 0<br />
    messages: []<br />
    links: []<br />
    dictionary: []<br />
    trap_exit: true<br />
    status: running<br />
    heap_size: 987<br />
    stack_size: 29<br />
    reductions: 2678<br />
  neighbours:<br />
<br />
=CRASH REPORT==== 14-Feb-2026::15:04:24.936989 ===<br />
  crasher:<br />
    initial call: wxe_server:init/1<br />
    pid: &lt;0.85.0&gt;<br />
    registered_name: []<br />
    exception error: {error,<br />
                         {load_failed,<br />
                             "Failed to load NIF library /home/antonio/wings-2.4.1/lib/wx-2.4.3/priv/wxe_driver: 'libwx_gtk3u_gl-3.2.so.0: cannot open shared object file: No such file or directory'"}}<br />
      in function  wxe_master:init/1 (wxe_master.erl, line 121)<br />
      in call from gen_server:init_it/2 (gen_server.erl, line 2229)<br />
      in call from gen_server:init_it/6 (gen_server.erl, line 2184)<br />
    ancestors: [wings_sup,&lt;0.83.0&gt;]<br />
    message_queue_len: 0<br />
    messages: []<br />
    links: []<br />
    dictionary: []<br />
    trap_exit: false<br />
    status: running<br />
    heap_size: 610<br />
    stack_size: 29<br />
    reductions: 1547<br />
  neighbours:<br />
<br />
=CRASH REPORT==== 14-Feb-2026::15:04:24.937273 ===<br />
  crasher:<br />
    initial call: supervisor:wings_sup/1<br />
    pid: &lt;0.84.0&gt;<br />
    registered_name: []<br />
    exception error: {error,<br />
                         {load_failed,<br />
                             "Failed to load NIF library /home/antonio/wings-2.4.1/lib/wx-2.4.3/priv/wxe_driver: 'libwx_gtk3u_gl-3.2.so.0: cannot open shared object file: No such file or directory'"}}<br />
      in function  wxe_server:start/1 (wxe_server.erl, line 66)<br />
      in call from wx:new/1 (wx.erl, line 206)<br />
      in call from wings_sup:init/1 (wings_sup.erl, line 78)<br />
      in call from supervisor:init/1 (supervisor.erl, line 869)<br />
      in call from gen_server:init_it/2 (gen_server.erl, line 2229)<br />
      in call from gen_server:init_it/6 (gen_server.erl, line 2184)<br />
    ancestors: [&lt;0.83.0&gt;]<br />
    message_queue_len: 0<br />
    messages: []<br />
    links: [&lt;0.83.0&gt;]<br />
    dictionary: []<br />
    trap_exit: true<br />
    status: running<br />
    heap_size: 987<br />
    stack_size: 29<br />
    reductions: 4429<br />
  neighbours:<br />
<br />
=INFO REPORT==== 14-Feb-2026::15:04:24.937699 ===<br />
    application: wings<br />
    exited: {{{error,{load_failed,"Failed to load NIF library /home/antonio/wings-2.4.1/lib/wx-2.4.3/priv/wxe_driver: 'libwx_gtk3u_gl-3.2.so.0: cannot open shared object file: No such file or directory'"}},<br />
              [{wxe_server,start,1,[{file,"wxe_server.erl"},{line,66}]},<br />
               {wx,new,1,[{file,"wx.erl"},{line,206}]},<br />
               {wings_sup,init,1,[{file,"wings_sup.erl"},{line,78}]},<br />
               {supervisor,init,1,[{file,"supervisor.erl"},{line,869}]},<br />
               {gen_server,init_it,2,[{file,"gen_server.erl"},{line,2229}]},<br />
               {gen_server,init_it,6,[{file,"gen_server.erl"},{line,2184}]},<br />
               {proc_lib,init_p_do_apply,3,<br />
                         [{file,"proc_lib.erl"},{line,329}]}]},<br />
             {wings_sup,start,[normal,[]]}}<br />
    type: temporary<br />
<br />
=CRASH REPORT==== 14-Feb-2026::15:04:24.937727 ===<br />
  crasher:<br />
    initial call: application_master:init/3<br />
    pid: &lt;0.82.0&gt;<br />
    registered_name: []<br />
    exception exit: {{{error,<br />
                          {load_failed,<br />
                              "Failed to load NIF library /home/antonio/wings-2.4.1/lib/wx-2.4.3/priv/wxe_driver: 'libwx_gtk3u_gl-3.2.so.0: cannot open shared object file: No such file or directory'"}},<br />
                      [{wxe_server,start,1,<br />
                           [{file,"wxe_server.erl"},{line,66}]},<br />
                       {wx,new,1,[{file,"wx.erl"},{line,206}]},<br />
                       {wings_sup,init,1,[{file,"wings_sup.erl"},{line,78}]},<br />
                       {supervisor,init,1,<br />
                           [{file,"supervisor.erl"},{line,869}]},<br />
                       {gen_server,init_it,2,<br />
                           [{file,"gen_server.erl"},{line,2229}]},<br />
                       {gen_server,init_it,6,<br />
                           [{file,"gen_server.erl"},{line,2184}]},<br />
                       {proc_lib,init_p_do_apply,3,<br />
                           [{file,"proc_lib.erl"},{line,329}]}]},<br />
                     {wings_sup,start,[normal,[]]}}<br />
      in function  application_master:init/3 (application_master.erl, line 143)<br />
    ancestors: [application_controller,&lt;0.10.0&gt;]<br />
    message_queue_len: 1<br />
    messages: [{'EXIT',&lt;0.83.0&gt;,normal}]<br />
    links: [&lt;0.45.0&gt;]<br />
    dictionary: []<br />
    trap_exit: true<br />
    status: running<br />
    heap_size: 987<br />
    stack_size: 29<br />
    reductions: 137<br />
  neighbours:</code></div></div>What's wrong?<br />
Do I need something installed?<br />
Thank you in advance.]]></description>
			<content:encoded><![CDATA[Hii all!<br />
<br />
OS: Debian 13<br />
<br />
I installed Wings3d from .desktop launcher, with no effect.<br />
I run Wings3d from shell, obtaining a long crash report:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>antonio@antonio-m32cd4k:~/wings-2.4.1&#36; ./wings<br />
=CRASH REPORT==== 14-Feb-2026::15:04:24.913229 ===<br />
  crasher:<br />
    initial call: wxe_master:init/1<br />
    pid: &lt;0.86.0&gt;<br />
    registered_name: []<br />
    exception error: {error,<br />
                         {load_failed,<br />
                             "Failed to load NIF library /home/antonio/wings-2.4.1/lib/wx-2.4.3/priv/wxe_driver: 'libwx_gtk3u_gl-3.2.so.0: cannot open shared object file: No such file or directory'"}}<br />
      in function  wxe_master:init/1 (wxe_master.erl, line 121)<br />
      in call from gen_server:init_it/2 (gen_server.erl, line 2229)<br />
      in call from gen_server:init_it/6 (gen_server.erl, line 2184)<br />
    ancestors: [&lt;0.85.0&gt;,wings_sup,&lt;0.83.0&gt;]<br />
    message_queue_len: 0<br />
    messages: []<br />
    links: []<br />
    dictionary: []<br />
    trap_exit: true<br />
    status: running<br />
    heap_size: 987<br />
    stack_size: 29<br />
    reductions: 2678<br />
  neighbours:<br />
<br />
=CRASH REPORT==== 14-Feb-2026::15:04:24.936989 ===<br />
  crasher:<br />
    initial call: wxe_server:init/1<br />
    pid: &lt;0.85.0&gt;<br />
    registered_name: []<br />
    exception error: {error,<br />
                         {load_failed,<br />
                             "Failed to load NIF library /home/antonio/wings-2.4.1/lib/wx-2.4.3/priv/wxe_driver: 'libwx_gtk3u_gl-3.2.so.0: cannot open shared object file: No such file or directory'"}}<br />
      in function  wxe_master:init/1 (wxe_master.erl, line 121)<br />
      in call from gen_server:init_it/2 (gen_server.erl, line 2229)<br />
      in call from gen_server:init_it/6 (gen_server.erl, line 2184)<br />
    ancestors: [wings_sup,&lt;0.83.0&gt;]<br />
    message_queue_len: 0<br />
    messages: []<br />
    links: []<br />
    dictionary: []<br />
    trap_exit: false<br />
    status: running<br />
    heap_size: 610<br />
    stack_size: 29<br />
    reductions: 1547<br />
  neighbours:<br />
<br />
=CRASH REPORT==== 14-Feb-2026::15:04:24.937273 ===<br />
  crasher:<br />
    initial call: supervisor:wings_sup/1<br />
    pid: &lt;0.84.0&gt;<br />
    registered_name: []<br />
    exception error: {error,<br />
                         {load_failed,<br />
                             "Failed to load NIF library /home/antonio/wings-2.4.1/lib/wx-2.4.3/priv/wxe_driver: 'libwx_gtk3u_gl-3.2.so.0: cannot open shared object file: No such file or directory'"}}<br />
      in function  wxe_server:start/1 (wxe_server.erl, line 66)<br />
      in call from wx:new/1 (wx.erl, line 206)<br />
      in call from wings_sup:init/1 (wings_sup.erl, line 78)<br />
      in call from supervisor:init/1 (supervisor.erl, line 869)<br />
      in call from gen_server:init_it/2 (gen_server.erl, line 2229)<br />
      in call from gen_server:init_it/6 (gen_server.erl, line 2184)<br />
    ancestors: [&lt;0.83.0&gt;]<br />
    message_queue_len: 0<br />
    messages: []<br />
    links: [&lt;0.83.0&gt;]<br />
    dictionary: []<br />
    trap_exit: true<br />
    status: running<br />
    heap_size: 987<br />
    stack_size: 29<br />
    reductions: 4429<br />
  neighbours:<br />
<br />
=INFO REPORT==== 14-Feb-2026::15:04:24.937699 ===<br />
    application: wings<br />
    exited: {{{error,{load_failed,"Failed to load NIF library /home/antonio/wings-2.4.1/lib/wx-2.4.3/priv/wxe_driver: 'libwx_gtk3u_gl-3.2.so.0: cannot open shared object file: No such file or directory'"}},<br />
              [{wxe_server,start,1,[{file,"wxe_server.erl"},{line,66}]},<br />
               {wx,new,1,[{file,"wx.erl"},{line,206}]},<br />
               {wings_sup,init,1,[{file,"wings_sup.erl"},{line,78}]},<br />
               {supervisor,init,1,[{file,"supervisor.erl"},{line,869}]},<br />
               {gen_server,init_it,2,[{file,"gen_server.erl"},{line,2229}]},<br />
               {gen_server,init_it,6,[{file,"gen_server.erl"},{line,2184}]},<br />
               {proc_lib,init_p_do_apply,3,<br />
                         [{file,"proc_lib.erl"},{line,329}]}]},<br />
             {wings_sup,start,[normal,[]]}}<br />
    type: temporary<br />
<br />
=CRASH REPORT==== 14-Feb-2026::15:04:24.937727 ===<br />
  crasher:<br />
    initial call: application_master:init/3<br />
    pid: &lt;0.82.0&gt;<br />
    registered_name: []<br />
    exception exit: {{{error,<br />
                          {load_failed,<br />
                              "Failed to load NIF library /home/antonio/wings-2.4.1/lib/wx-2.4.3/priv/wxe_driver: 'libwx_gtk3u_gl-3.2.so.0: cannot open shared object file: No such file or directory'"}},<br />
                      [{wxe_server,start,1,<br />
                           [{file,"wxe_server.erl"},{line,66}]},<br />
                       {wx,new,1,[{file,"wx.erl"},{line,206}]},<br />
                       {wings_sup,init,1,[{file,"wings_sup.erl"},{line,78}]},<br />
                       {supervisor,init,1,<br />
                           [{file,"supervisor.erl"},{line,869}]},<br />
                       {gen_server,init_it,2,<br />
                           [{file,"gen_server.erl"},{line,2229}]},<br />
                       {gen_server,init_it,6,<br />
                           [{file,"gen_server.erl"},{line,2184}]},<br />
                       {proc_lib,init_p_do_apply,3,<br />
                           [{file,"proc_lib.erl"},{line,329}]}]},<br />
                     {wings_sup,start,[normal,[]]}}<br />
      in function  application_master:init/3 (application_master.erl, line 143)<br />
    ancestors: [application_controller,&lt;0.10.0&gt;]<br />
    message_queue_len: 1<br />
    messages: [{'EXIT',&lt;0.83.0&gt;,normal}]<br />
    links: [&lt;0.45.0&gt;]<br />
    dictionary: []<br />
    trap_exit: true<br />
    status: running<br />
    heap_size: 987<br />
    stack_size: 29<br />
    reductions: 137<br />
  neighbours:</code></div></div>What's wrong?<br />
Do I need something installed?<br />
Thank you in advance.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Making a shape like the JWST's mirror]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=3213</link>
			<pubDate>Wed, 21 Jan 2026 18:01:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=10">micheus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=3213</guid>
			<description><![CDATA[At Discord, an user asked for a way to make a shape like the JWST mirrors.<br />
Despite other simple approaches, I come with this one intending to show the use of Magnet with Move, as well as the use of Put On [RMB] to create the "array".<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/uhvJTz55lXw" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[At Discord, an user asked for a way to make a shape like the JWST mirrors.<br />
Despite other simple approaches, I come with this one intending to show the use of Magnet with Move, as well as the use of Put On [RMB] to create the "array".<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/uhvJTz55lXw" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Inset error on AMD Ryzen (Wings version 2.2.7)]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=3212</link>
			<pubDate>Wed, 07 Jan 2026 13:24:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=85">olve11</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=3212</guid>
			<description><![CDATA[Hi,<br />
<br />
have issues with Inset (right mouse button) command<br />
<br />
on Intel i5 1345U its all OK<br />
<a href="https://photos.app.goo.gl/ZZYg4amCzJcXmPHw9" target="_blank" rel="noopener" class="mycode_url">https://photos.app.goo.gl/ZZYg4amCzJcXmPHw9</a><br />
<br />
but on my AMD Ryzen 5 1600 i have deformations in corners<br />
i tested this on 2.2.7  / 2.4  / 2.2.9  versions of Wings 3D<br />
<a href="https://photos.app.goo.gl/1EpgGtWQS8dDz8ry6" target="_blank" rel="noopener" class="mycode_url">https://photos.app.goo.gl/1EpgGtWQS8dDz8ry6</a><br />
<br />
thanks for reply]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
have issues with Inset (right mouse button) command<br />
<br />
on Intel i5 1345U its all OK<br />
<a href="https://photos.app.goo.gl/ZZYg4amCzJcXmPHw9" target="_blank" rel="noopener" class="mycode_url">https://photos.app.goo.gl/ZZYg4amCzJcXmPHw9</a><br />
<br />
but on my AMD Ryzen 5 1600 i have deformations in corners<br />
i tested this on 2.2.7  / 2.4  / 2.2.9  versions of Wings 3D<br />
<a href="https://photos.app.goo.gl/1EpgGtWQS8dDz8ry6" target="_blank" rel="noopener" class="mycode_url">https://photos.app.goo.gl/1EpgGtWQS8dDz8ry6</a><br />
<br />
thanks for reply]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My models using as 3D printed objects]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=3211</link>
			<pubDate>Wed, 07 Jan 2026 12:54:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=85">olve11</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=3211</guid>
			<description><![CDATA[Hi,<br />
from a long time, post here som of my works in 3D print ready models (all modeled in Wings)<br />
last three years fall in love to 3D print, make tons of prints and actually fall in Battletech (wargaming) creations<br />
<br />
<img src="https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/481768559_595038863370177_4616849455768474089_n.jpg?_nc_cat=100&amp;_nc_cb=99be929b-f3b7c874&amp;ccb=1-7&amp;_nc_sid=127cfc&amp;_nc_ohc=A-Jwo92a-EQQ7kNvwHgLCym&amp;_nc_oc=AdkHDbkGj_hzV8hJJj9oANg4ufyUbds5yfOVDvtqUnpWMH3xi6K92-3H3IZ2wD1RWvg&amp;_nc_zt=23&amp;_nc_ht=scontent-vie1-1.xx&amp;_nc_gid=gWZ2_XDAiOle1KDJMaIZkA&amp;oh=00_Afoz8dyllXQfDU-Ki03sBwMhR-HsdxH_KVjQM98MGq0kmQ&amp;oe=69640950" loading="lazy"  width="320" height="512" alt="[Image: 481768559_595038863370177_46168494557684...e=69640950]" class="mycode_img" /><br />
<img src="https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/481209366_595038936703503_1967009345517559701_n.jpg?_nc_cat=107&amp;_nc_cb=99be929b-f3b7c874&amp;ccb=1-7&amp;_nc_sid=127cfc&amp;_nc_ohc=HBy9Y6h6ZHEQ7kNvwEqTJbz&amp;_nc_oc=Admetbc5w5zuAG1aMiZYyoAl5KhGf6IBTbce6IYDlkzSjObG4V-TzeV-o4bB-3gnzA0&amp;_nc_zt=23&amp;_nc_ht=scontent-vie1-1.xx&amp;_nc_gid=5gLkZC3rYAr3SxptCcX9Cw&amp;oh=00_AfqSGM1zKhkpNApKqDmnez4FP11Xe7r2pqdk7jXwfyx5bw&amp;oe=696427B9" loading="lazy"  width="512" height="300" alt="[Image: 481209366_595038936703503_19670093455175...e=696427B9]" class="mycode_img" /><br />
<img src="https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/480578776_589707097236687_5618025227523306730_n.jpg?_nc_cat=111&amp;_nc_cb=99be929b-f3b7c874&amp;ccb=1-7&amp;_nc_sid=833d8c&amp;_nc_ohc=YQVXw7nRrwAQ7kNvwFUkLlJ&amp;_nc_oc=AdnLMtETLfIQ14mOdHZjarw3zsg8k6j7eLGjmdUAAveAsBXaNvYgj24Ml8b4VOCba7A&amp;_nc_zt=23&amp;_nc_ht=scontent-vie1-1.xx&amp;_nc_gid=-zTgmeX99-hVUJLj4K47Yg&amp;oh=00_AfrD7-3WBQZKk0kcjl8pOyowLR4dtEjDbDPomY1UOb6zsw&amp;oe=69642015" loading="lazy"  width="450" height="512" alt="[Image: 480578776_589707097236687_56180252275233...e=69642015]" class="mycode_img" /><br />
<img src="https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/480165646_587854057421991_6199735527976625073_n.jpg?_nc_cat=102&amp;_nc_cb=99be929b-f3b7c874&amp;ccb=1-7&amp;_nc_sid=127cfc&amp;_nc_ohc=PW63SFXJwsQQ7kNvwEjin6v&amp;_nc_oc=Adk2rQEbBBVEF6FtlZAePdVDyspibfmhAnmspXoX1X6oMkaS4k4bU11Ga3ZABOP02TI&amp;_nc_zt=23&amp;_nc_ht=scontent-vie1-1.xx&amp;_nc_gid=3DW2U3gDvbEZq2ljBG7s8Q&amp;oh=00_AfolLVieoYA0qMk5TbUCS7gKhl7R6unrHxheqWruPsjkHQ&amp;oe=69642F54" loading="lazy"  width="512" height="320" alt="[Image: 480165646_587854057421991_61997355279766...e=69642F54]" class="mycode_img" /><br />
<img src="https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/477584002_586579384216125_8045554153400228974_n.jpg?_nc_cat=103&amp;_nc_cb=99be929b-f3b7c874&amp;ccb=1-7&amp;_nc_sid=127cfc&amp;_nc_ohc=vRgNj8wNcj0Q7kNvwHosi6m&amp;_nc_oc=AdkZJI4ag2X9ro_lQNykwmnLQu3bf9DRSEhbB-F6cvIcVBpd2DP3WYyiZiwxZgdmt8Y&amp;_nc_zt=23&amp;_nc_ht=scontent-vie1-1.xx&amp;_nc_gid=pYpi6BIA717Axls60NM8OA&amp;oh=00_AfrL3nERFTal3-jvcsz3pMXHeDpIxXChRC36MR247t67AQ&amp;oe=69642587" loading="lazy"  width="512" height="320" alt="[Image: 477584002_586579384216125_80455541534002...e=69642587]" class="mycode_img" /><br />
<img src="https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/480153578_586579734216090_1332763550215225096_n.jpg?_nc_cat=104&amp;_nc_cb=99be929b-f3b7c874&amp;ccb=1-7&amp;_nc_sid=127cfc&amp;_nc_ohc=Z5ZdMIOh8rEQ7kNvwFd-nEP&amp;_nc_oc=AdnxHbSwQr62xeya991JloldRGk4VtV0cOU4sPUKG64cxONjC3eyn9Y56gt1_IdDL7k&amp;_nc_zt=23&amp;_nc_ht=scontent-vie1-1.xx&amp;_nc_gid=ZmO28Wj1Bckd2BkQ71do3A&amp;oh=00_Afp6guQXR2i-hC6s6bap1ohA8ry968ECsE9_KV8rbdjcnQ&amp;oe=696411BF" loading="lazy"  width="512" height="400" alt="[Image: 480153578_586579734216090_13327635502152...e=696411BF]" class="mycode_img" /><br />
<img src="https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/479908713_586024564271607_501467272704091829_n.jpg?_nc_cat=111&amp;_nc_cb=99be929b-f3b7c874&amp;ccb=1-7&amp;_nc_sid=127cfc&amp;_nc_ohc=y6oM1OsvhRgQ7kNvwGsT0No&amp;_nc_oc=AdlRgc6yz4u8hRUU7nUfZrGQ8SenWacrEWqwhNDbBR8StBYuDeseijMaqCFwX4B0Auk&amp;_nc_zt=23&amp;_nc_ht=scontent-vie1-1.xx&amp;_nc_gid=HchzveDU9EaQkDF5lF4H6g&amp;oh=00_Afpfw_-iDAXIyumGVkrGwRvrRfKTCguRybrTIbIdDoVlwg&amp;oe=69642839" loading="lazy"  width="512" height="400" alt="[Image: 479908713_586024564271607_50146727270409...e=69642839]" class="mycode_img" /><br />
<img src="https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/475865234_578049271735803_8785255900428960033_n.jpg?_nc_cat=107&amp;_nc_cb=99be929b-f3b7c874&amp;ccb=1-7&amp;_nc_sid=833d8c&amp;_nc_ohc=tfZsGBMpaOYQ7kNvwG9J_1R&amp;_nc_oc=Admu4_wd1vFxKGtweSURfQi2M7DXXEaNb4RD97WjpVZo0dapEpybGLpIYg6rS3MY9_s&amp;_nc_zt=23&amp;_nc_ht=scontent-vie1-1.xx&amp;_nc_gid=4D0frB0laJty6SZQAm7XEw&amp;oh=00_AfqPur7Xx2-b28PauHPaWEeJDyBJFRDNXU424AIXV1j15Q&amp;oe=69643552" loading="lazy"  width="380" height="512" alt="[Image: 475865234_578049271735803_87852559004289...e=69643552]" class="mycode_img" /><br />
<br />
these can be free downloaded from Cults (some for FDM some for SLA 3D printer)<br />
 <a href="https://cults3d.com/en/users/olve3dtlac/3d-models" target="_blank" rel="noopener" class="mycode_url">All the 3D models of olve3dtlac・Cults</a><br />
 <br />
FDM<br />
<img src="https://images.cults3d.com/rpoZ3JmlGCCguzbs7TPN2DbZmmI=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/32606095/illustration-file/bfe298b2-2c4d-49e7-bcbd-b0ebcb01d202/t1.png" loading="lazy"  alt="[Image: t1.png]" class="mycode_img" /><br />
<img src="https://images.cults3d.com/Ozd2UTfB-SAIlw3FyESeyHbOMUY=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/32606095/illustration-file/69851a28-d033-4b72-ab50-1ad663b4b5a4/IMG_20251221_073610.jpg" loading="lazy"  alt="[Image: IMG_20251221_073610.jpg]" class="mycode_img" /><br />
SLA<br />
<img src="https://images.cults3d.com/Bjo_11bkmhxPzFcy6BWIuKci7RU=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/32606095/illustration-file/dd5ad350-c33f-4a80-a86f-597cabc06386/2o.png" loading="lazy"  alt="[Image: 2o.png]" class="mycode_img" /><br />
<img src="https://images.cults3d.com/0YCLw2wxb3rGA6ibAL4SdyVx4B0=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/32606095/illustration-file/bb6e1b88-a599-4bd9-919f-ae79f61c7261/octopus.jpeg" loading="lazy"  alt="[Image: octopus.jpeg]" class="mycode_img" /><br />
<br />
<img src="https://images.cults3d.com/pu_YT-fjsgd_wO5DI9SvQKS4hqs=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/32606095/illustration-file/f5b6df69-dcba-452f-964f-eb013add0a31/s1.png" loading="lazy"  alt="[Image: s1.png]" class="mycode_img" /><br />
<img src="https://images.cults3d.com/i-5xM1Fc4JwhK6tX1ifn6qI9Ezo=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/32606095/illustration-file/625816ec-dc9c-4c5e-9bf4-2e2810781f1d/1.jpg" loading="lazy"  alt="[Image: 1.jpg]" class="mycode_img" /><br />
<br />
<img src="https://images.cults3d.com/1GlKkqzu_LkE01U-dQEAl5TlWSA=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/32606095/illustration-file/8dd51a85-d1b7-4f4a-9097-7660a8fbffbc/1.png" loading="lazy"  alt="[Image: 1.png]" class="mycode_img" /><br />
<img src="https://images.cults3d.com/mqKsYbv2Bah-jDikXxjNiRLgNfw=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/32606095/illustration-file/9f5bb671-2259-42eb-85af-ce7d8da3f669/griffin.jpeg" loading="lazy"  alt="[Image: griffin.jpeg]" class="mycode_img" /><br />
<br />
and more, cca 100 models<br />
<br />
Enjoy!]]></description>
			<content:encoded><![CDATA[Hi,<br />
from a long time, post here som of my works in 3D print ready models (all modeled in Wings)<br />
last three years fall in love to 3D print, make tons of prints and actually fall in Battletech (wargaming) creations<br />
<br />
<img src="https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/481768559_595038863370177_4616849455768474089_n.jpg?_nc_cat=100&amp;_nc_cb=99be929b-f3b7c874&amp;ccb=1-7&amp;_nc_sid=127cfc&amp;_nc_ohc=A-Jwo92a-EQQ7kNvwHgLCym&amp;_nc_oc=AdkHDbkGj_hzV8hJJj9oANg4ufyUbds5yfOVDvtqUnpWMH3xi6K92-3H3IZ2wD1RWvg&amp;_nc_zt=23&amp;_nc_ht=scontent-vie1-1.xx&amp;_nc_gid=gWZ2_XDAiOle1KDJMaIZkA&amp;oh=00_Afoz8dyllXQfDU-Ki03sBwMhR-HsdxH_KVjQM98MGq0kmQ&amp;oe=69640950" loading="lazy"  width="320" height="512" alt="[Image: 481768559_595038863370177_46168494557684...e=69640950]" class="mycode_img" /><br />
<img src="https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/481209366_595038936703503_1967009345517559701_n.jpg?_nc_cat=107&amp;_nc_cb=99be929b-f3b7c874&amp;ccb=1-7&amp;_nc_sid=127cfc&amp;_nc_ohc=HBy9Y6h6ZHEQ7kNvwEqTJbz&amp;_nc_oc=Admetbc5w5zuAG1aMiZYyoAl5KhGf6IBTbce6IYDlkzSjObG4V-TzeV-o4bB-3gnzA0&amp;_nc_zt=23&amp;_nc_ht=scontent-vie1-1.xx&amp;_nc_gid=5gLkZC3rYAr3SxptCcX9Cw&amp;oh=00_AfqSGM1zKhkpNApKqDmnez4FP11Xe7r2pqdk7jXwfyx5bw&amp;oe=696427B9" loading="lazy"  width="512" height="300" alt="[Image: 481209366_595038936703503_19670093455175...e=696427B9]" class="mycode_img" /><br />
<img src="https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/480578776_589707097236687_5618025227523306730_n.jpg?_nc_cat=111&amp;_nc_cb=99be929b-f3b7c874&amp;ccb=1-7&amp;_nc_sid=833d8c&amp;_nc_ohc=YQVXw7nRrwAQ7kNvwFUkLlJ&amp;_nc_oc=AdnLMtETLfIQ14mOdHZjarw3zsg8k6j7eLGjmdUAAveAsBXaNvYgj24Ml8b4VOCba7A&amp;_nc_zt=23&amp;_nc_ht=scontent-vie1-1.xx&amp;_nc_gid=-zTgmeX99-hVUJLj4K47Yg&amp;oh=00_AfrD7-3WBQZKk0kcjl8pOyowLR4dtEjDbDPomY1UOb6zsw&amp;oe=69642015" loading="lazy"  width="450" height="512" alt="[Image: 480578776_589707097236687_56180252275233...e=69642015]" class="mycode_img" /><br />
<img src="https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/480165646_587854057421991_6199735527976625073_n.jpg?_nc_cat=102&amp;_nc_cb=99be929b-f3b7c874&amp;ccb=1-7&amp;_nc_sid=127cfc&amp;_nc_ohc=PW63SFXJwsQQ7kNvwEjin6v&amp;_nc_oc=Adk2rQEbBBVEF6FtlZAePdVDyspibfmhAnmspXoX1X6oMkaS4k4bU11Ga3ZABOP02TI&amp;_nc_zt=23&amp;_nc_ht=scontent-vie1-1.xx&amp;_nc_gid=3DW2U3gDvbEZq2ljBG7s8Q&amp;oh=00_AfolLVieoYA0qMk5TbUCS7gKhl7R6unrHxheqWruPsjkHQ&amp;oe=69642F54" loading="lazy"  width="512" height="320" alt="[Image: 480165646_587854057421991_61997355279766...e=69642F54]" class="mycode_img" /><br />
<img src="https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/477584002_586579384216125_8045554153400228974_n.jpg?_nc_cat=103&amp;_nc_cb=99be929b-f3b7c874&amp;ccb=1-7&amp;_nc_sid=127cfc&amp;_nc_ohc=vRgNj8wNcj0Q7kNvwHosi6m&amp;_nc_oc=AdkZJI4ag2X9ro_lQNykwmnLQu3bf9DRSEhbB-F6cvIcVBpd2DP3WYyiZiwxZgdmt8Y&amp;_nc_zt=23&amp;_nc_ht=scontent-vie1-1.xx&amp;_nc_gid=pYpi6BIA717Axls60NM8OA&amp;oh=00_AfrL3nERFTal3-jvcsz3pMXHeDpIxXChRC36MR247t67AQ&amp;oe=69642587" loading="lazy"  width="512" height="320" alt="[Image: 477584002_586579384216125_80455541534002...e=69642587]" class="mycode_img" /><br />
<img src="https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/480153578_586579734216090_1332763550215225096_n.jpg?_nc_cat=104&amp;_nc_cb=99be929b-f3b7c874&amp;ccb=1-7&amp;_nc_sid=127cfc&amp;_nc_ohc=Z5ZdMIOh8rEQ7kNvwFd-nEP&amp;_nc_oc=AdnxHbSwQr62xeya991JloldRGk4VtV0cOU4sPUKG64cxONjC3eyn9Y56gt1_IdDL7k&amp;_nc_zt=23&amp;_nc_ht=scontent-vie1-1.xx&amp;_nc_gid=ZmO28Wj1Bckd2BkQ71do3A&amp;oh=00_Afp6guQXR2i-hC6s6bap1ohA8ry968ECsE9_KV8rbdjcnQ&amp;oe=696411BF" loading="lazy"  width="512" height="400" alt="[Image: 480153578_586579734216090_13327635502152...e=696411BF]" class="mycode_img" /><br />
<img src="https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/479908713_586024564271607_501467272704091829_n.jpg?_nc_cat=111&amp;_nc_cb=99be929b-f3b7c874&amp;ccb=1-7&amp;_nc_sid=127cfc&amp;_nc_ohc=y6oM1OsvhRgQ7kNvwGsT0No&amp;_nc_oc=AdlRgc6yz4u8hRUU7nUfZrGQ8SenWacrEWqwhNDbBR8StBYuDeseijMaqCFwX4B0Auk&amp;_nc_zt=23&amp;_nc_ht=scontent-vie1-1.xx&amp;_nc_gid=HchzveDU9EaQkDF5lF4H6g&amp;oh=00_Afpfw_-iDAXIyumGVkrGwRvrRfKTCguRybrTIbIdDoVlwg&amp;oe=69642839" loading="lazy"  width="512" height="400" alt="[Image: 479908713_586024564271607_50146727270409...e=69642839]" class="mycode_img" /><br />
<img src="https://scontent-vie1-1.xx.fbcdn.net/v/t39.30808-6/475865234_578049271735803_8785255900428960033_n.jpg?_nc_cat=107&amp;_nc_cb=99be929b-f3b7c874&amp;ccb=1-7&amp;_nc_sid=833d8c&amp;_nc_ohc=tfZsGBMpaOYQ7kNvwG9J_1R&amp;_nc_oc=Admu4_wd1vFxKGtweSURfQi2M7DXXEaNb4RD97WjpVZo0dapEpybGLpIYg6rS3MY9_s&amp;_nc_zt=23&amp;_nc_ht=scontent-vie1-1.xx&amp;_nc_gid=4D0frB0laJty6SZQAm7XEw&amp;oh=00_AfqPur7Xx2-b28PauHPaWEeJDyBJFRDNXU424AIXV1j15Q&amp;oe=69643552" loading="lazy"  width="380" height="512" alt="[Image: 475865234_578049271735803_87852559004289...e=69643552]" class="mycode_img" /><br />
<br />
these can be free downloaded from Cults (some for FDM some for SLA 3D printer)<br />
 <a href="https://cults3d.com/en/users/olve3dtlac/3d-models" target="_blank" rel="noopener" class="mycode_url">All the 3D models of olve3dtlac・Cults</a><br />
 <br />
FDM<br />
<img src="https://images.cults3d.com/rpoZ3JmlGCCguzbs7TPN2DbZmmI=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/32606095/illustration-file/bfe298b2-2c4d-49e7-bcbd-b0ebcb01d202/t1.png" loading="lazy"  alt="[Image: t1.png]" class="mycode_img" /><br />
<img src="https://images.cults3d.com/Ozd2UTfB-SAIlw3FyESeyHbOMUY=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/32606095/illustration-file/69851a28-d033-4b72-ab50-1ad663b4b5a4/IMG_20251221_073610.jpg" loading="lazy"  alt="[Image: IMG_20251221_073610.jpg]" class="mycode_img" /><br />
SLA<br />
<img src="https://images.cults3d.com/Bjo_11bkmhxPzFcy6BWIuKci7RU=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/32606095/illustration-file/dd5ad350-c33f-4a80-a86f-597cabc06386/2o.png" loading="lazy"  alt="[Image: 2o.png]" class="mycode_img" /><br />
<img src="https://images.cults3d.com/0YCLw2wxb3rGA6ibAL4SdyVx4B0=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/32606095/illustration-file/bb6e1b88-a599-4bd9-919f-ae79f61c7261/octopus.jpeg" loading="lazy"  alt="[Image: octopus.jpeg]" class="mycode_img" /><br />
<br />
<img src="https://images.cults3d.com/pu_YT-fjsgd_wO5DI9SvQKS4hqs=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/32606095/illustration-file/f5b6df69-dcba-452f-964f-eb013add0a31/s1.png" loading="lazy"  alt="[Image: s1.png]" class="mycode_img" /><br />
<img src="https://images.cults3d.com/i-5xM1Fc4JwhK6tX1ifn6qI9Ezo=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/32606095/illustration-file/625816ec-dc9c-4c5e-9bf4-2e2810781f1d/1.jpg" loading="lazy"  alt="[Image: 1.jpg]" class="mycode_img" /><br />
<br />
<img src="https://images.cults3d.com/1GlKkqzu_LkE01U-dQEAl5TlWSA=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/32606095/illustration-file/8dd51a85-d1b7-4f4a-9097-7660a8fbffbc/1.png" loading="lazy"  alt="[Image: 1.png]" class="mycode_img" /><br />
<img src="https://images.cults3d.com/mqKsYbv2Bah-jDikXxjNiRLgNfw=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/32606095/illustration-file/9f5bb671-2259-42eb-85af-ce7d8da3f669/griffin.jpeg" loading="lazy"  alt="[Image: griffin.jpeg]" class="mycode_img" /><br />
<br />
and more, cca 100 models<br />
<br />
Enjoy!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[File type is not preserved upon gltf export]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=3210</link>
			<pubDate>Mon, 01 Dec 2025 14:00:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=12371">markie</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=3210</guid>
			<description><![CDATA[File type is not preserved upon gltf export<br />
<br />
When you export glTF you have an option to save in .glb or .gltf file. Then, when you click “OK” button, “Save” window appears where you need to set name and tags for a file, along with path to save the file. At the bottom of the window there is also “file type” drop down menu, <span style="font-weight: bold;" class="mycode_b">which is set to “All Files(*.*)” by default</span>, so you have to click this menu and select “gtlf binary (*.glb)” or “gl Transmission Format (*.gltf)”, depending on which one you chose in the very first window. Otherwise you will get a file without extension.<br />
<br />
Mac mini M4, macOS Sequoia 15.7.2<br />
Wings3D 2.4.1]]></description>
			<content:encoded><![CDATA[File type is not preserved upon gltf export<br />
<br />
When you export glTF you have an option to save in .glb or .gltf file. Then, when you click “OK” button, “Save” window appears where you need to set name and tags for a file, along with path to save the file. At the bottom of the window there is also “file type” drop down menu, <span style="font-weight: bold;" class="mycode_b">which is set to “All Files(*.*)” by default</span>, so you have to click this menu and select “gtlf binary (*.glb)” or “gl Transmission Format (*.gltf)”, depending on which one you chose in the very first window. Otherwise you will get a file without extension.<br />
<br />
Mac mini M4, macOS Sequoia 15.7.2<br />
Wings3D 2.4.1]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[OD_CopyPasteExternal: support added via plugin]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=3209</link>
			<pubDate>Mon, 24 Nov 2025 18:25:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=10">micheus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=3209</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>OD_CopyPasteExternal Wrote:</cite><span style="color: #C10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">OD_CopyPasteExternal</span><br />
<span style="font-style: italic;" class="mycode_i">Easily copying and pasting of geometry and common attributes across 3D Applications, perfect for quick iterations between them, without concerns about file management</span></span></blockquote><br />
You can find more information at <a href="https://heimlich1024.github.io/OD_CopyPasteExternal/" target="_blank" rel="noopener" class="mycode_url">OD_CopyPasteExternal</a><br />
<br />
It mainly exchanges vertices, polygons, UVs, and material names between many 3d softwares, without to pass by export/import process. We just Copy (to external) and Past (from external) - that works for one object each time.<br />
You can install it using <span style="font-style: italic;" class="mycode_i">Install Plugins &amp; Patch</span> and after restart Wings3D the option will be available via main menu <span style="font-style: italic;" class="mycode_i">Edit</span> option.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Flüfy Nũrbs</span> (Discord user) helped with the update of original code to Blender 4.5 (I already tested it with v5.0) and Houdini 21.0 (on his repository) since the main project has not been updated for recent versions.<br />
<br />
<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/xCMw1B5x/Blender_Wings3D.png" loading="lazy"  alt="[Image: Blender_Wings3D.png]" class="mycode_img" /></a><br />
<br />
<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/x1NtQMtv/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a><br />
<br />
Just notice that the texture image doesn't goes through the Copy/Past process. Only the material.  So, we need to select the image and assign to it in order to get it applied in the other 3D software.<br />
<br />
<br />
Download from my GDrive: <a href="https://drive.google.com/file/d/1lJfrJ5qP82jgr-7EnAwSGzda8vb6ld1S/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">wpc_od_copy_paste.beam</a>]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>OD_CopyPasteExternal Wrote:</cite><span style="color: #C10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">OD_CopyPasteExternal</span><br />
<span style="font-style: italic;" class="mycode_i">Easily copying and pasting of geometry and common attributes across 3D Applications, perfect for quick iterations between them, without concerns about file management</span></span></blockquote><br />
You can find more information at <a href="https://heimlich1024.github.io/OD_CopyPasteExternal/" target="_blank" rel="noopener" class="mycode_url">OD_CopyPasteExternal</a><br />
<br />
It mainly exchanges vertices, polygons, UVs, and material names between many 3d softwares, without to pass by export/import process. We just Copy (to external) and Past (from external) - that works for one object each time.<br />
You can install it using <span style="font-style: italic;" class="mycode_i">Install Plugins &amp; Patch</span> and after restart Wings3D the option will be available via main menu <span style="font-style: italic;" class="mycode_i">Edit</span> option.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Flüfy Nũrbs</span> (Discord user) helped with the update of original code to Blender 4.5 (I already tested it with v5.0) and Houdini 21.0 (on his repository) since the main project has not been updated for recent versions.<br />
<br />
<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/xCMw1B5x/Blender_Wings3D.png" loading="lazy"  alt="[Image: Blender_Wings3D.png]" class="mycode_img" /></a><br />
<br />
<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/x1NtQMtv/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /></a><br />
<br />
Just notice that the texture image doesn't goes through the Copy/Past process. Only the material.  So, we need to select the image and assign to it in order to get it applied in the other 3D software.<br />
<br />
<br />
Download from my GDrive: <a href="https://drive.google.com/file/d/1lJfrJ5qP82jgr-7EnAwSGzda8vb6ld1S/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">wpc_od_copy_paste.beam</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ambient Occlusion (AO): New option]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=3208</link>
			<pubDate>Thu, 13 Nov 2025 20:24:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=10">micheus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=3208</guid>
			<description><![CDATA[Added an option to apply ambient occlusion (AO) blending with vertex colors.<br />
<br />
To enable a different action via the application menu, the CTRL modifier key was used to trigger a secondary option for the AO command. <br />
This is a useful feature for those who paint vertex objects for use in games.<br />
<br />
Here is the result:<br />
<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/ZYH6CSpP/Vertex-Color-AO-blending.png" loading="lazy"  alt="[Image: Vertex-Color-AO-blending.png]" class="mycode_img" /></a><br />
<br />
Let's hope it can be approved.]]></description>
			<content:encoded><![CDATA[Added an option to apply ambient occlusion (AO) blending with vertex colors.<br />
<br />
To enable a different action via the application menu, the CTRL modifier key was used to trigger a secondary option for the AO command. <br />
This is a useful feature for those who paint vertex objects for use in games.<br />
<br />
Here is the result:<br />
<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/ZYH6CSpP/Vertex-Color-AO-blending.png" loading="lazy"  alt="[Image: Vertex-Color-AO-blending.png]" class="mycode_img" /></a><br />
<br />
Let's hope it can be approved.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[N-Gons Primitive: Added new parameters to create n-gons]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=3207</link>
			<pubDate>Thu, 13 Nov 2025 14:26:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=10">micheus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=3207</guid>
			<description><![CDATA[The new parameters allow we set different ways to construct the object computing it by<br />
Radius(current one), Apothem and Segment length.<br />
<br />
This can give us more precision for some shapes.<br />
<br />
<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/TYMM9xXG/n-gons.png" loading="lazy"  alt="[Image: n-gons.png]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[The new parameters allow we set different ways to construct the object computing it by<br />
Radius(current one), Apothem and Segment length.<br />
<br />
This can give us more precision for some shapes.<br />
<br />
<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/TYMM9xXG/n-gons.png" loading="lazy"  alt="[Image: n-gons.png]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Connect: Added the MMB option to the command]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=3206</link>
			<pubDate>Thu, 13 Nov 2025 14:22:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=10">micheus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=3206</guid>
			<description><![CDATA[Added the MMB option to the Connect command, allowing us to dynamically<br />
increase the amount of cut;<br />
<br />
Sometimes we just need to cut a piece many times.<br />
<br />
<a href="https://postimg.cc/6yqG7vW8" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/9FtPndsY/connect-many-cut.gif" loading="lazy"  alt="[Image: connect-many-cut.gif]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[Added the MMB option to the Connect command, allowing us to dynamically<br />
increase the amount of cut;<br />
<br />
Sometimes we just need to cut a piece many times.<br />
<br />
<a href="https://postimg.cc/6yqG7vW8" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/9FtPndsY/connect-many-cut.gif" loading="lazy"  alt="[Image: connect-many-cut.gif]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Circularise: Updated the command to better handle mirrored selections]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=3205</link>
			<pubDate>Thu, 13 Nov 2025 14:18:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=10">micheus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=3205</guid>
			<description><![CDATA[It was changed the code in order to evaluate the edge loops selection and see if they lay on the mirror face boundaries. In this case, the edge loops are handled as they were edge loops and we get the command working as it was applied in a non mirrored object. If other edge loops exists and are not laying on mirror face boundaries then the error message caused by mixed mode is displayed, just as it uses to be for non mirrored objects.<br />
<br />
<a href="https://github.com/dgud/wings/pull/618#issuecomment-3255964238" target="_blank" rel="noopener" class="mycode_url">Here</a> is a set of videos showing it working.<br />
<br />
Let's hope for it to be approved.]]></description>
			<content:encoded><![CDATA[It was changed the code in order to evaluate the edge loops selection and see if they lay on the mirror face boundaries. In this case, the edge loops are handled as they were edge loops and we get the command working as it was applied in a non mirrored object. If other edge loops exists and are not laying on mirror face boundaries then the error message caused by mixed mode is displayed, just as it uses to be for non mirrored objects.<br />
<br />
<a href="https://github.com/dgud/wings/pull/618#issuecomment-3255964238" target="_blank" rel="noopener" class="mycode_url">Here</a> is a set of videos showing it working.<br />
<br />
Let's hope for it to be approved.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[UV mapping: Some new stuff]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=3204</link>
			<pubDate>Thu, 13 Nov 2025 14:08:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=10">micheus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=3204</guid>
			<description><![CDATA[I have been implementing some new options for the UVmapping tools in Wings3D, by considering some suggestions we have received and that seems to improve our workflow.<br />
Let's hope they can be approved and added to the further version.   <img src="https://www.wings3d.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_35" /> <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">AutoUV Segmenting</span><ul class="mycode_list"><li>Added RMB option to the Projection Camera in the UV Segmentation;<br />
This can be particularly useful for text-based texturing.<br />
</li>
</ul>
<a href="https://postimg.cc/XXKF5W6y" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/XXKF5W6y/segmenting-proj-cam-lmb.png" loading="lazy"  alt="[Image: segmenting-proj-cam-lmb.png]" class="mycode_img" /></a> <a href="https://postimg.cc/vD79nywV" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/vD79nywV/segmenting-proj-cam-rmb.png" loading="lazy"  alt="[Image: segmenting-proj-cam-rmb.png]" class="mycode_img" /></a><br />
<span style="font-style: italic;" class="mycode_i">* Left is the regular LMB option and Right is the new RMB option.<span style="color: #C10300;" class="mycode_color"></span></span><br />
<br />
<ul class="mycode_list"><li>Added option to show textured charts using AutoUVChart colors;<br />
It was suggested at Discord the possibility to use colors (AutoUVCharts) instead of see the textures when we need to re-segment the meshes in AutoUV Segmenting window.<br />
</li>
</ul>
<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/tTLp3H2Z/UV-Segmenting-Auv-Chart.png" loading="lazy"  alt="[Image: UV-Segmenting-Auv-Chart.png]" class="mycode_img" /></a><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">AutoUV Editor</span><ul class="mycode_list"><li>Added a prompt to ask user about UV mapping operations;<br />
It has been reported by users who often work with many combined objects that, when separating them, they accidentally call the Segmenting or AutoUV editor with all of them selected, which causes some trouble.<br />
</li>
</ul>
<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/nV4zt02d/Auto-UV-ask-many.png" loading="lazy"  alt="[Image: Auto-UV-ask-many.png]" class="mycode_img" /></a><br />
<br />
<ul class="mycode_list"><li>Added an option to AutoUV to arrange charts horizontally or vertically;<br />
It also includes sub-options to keep or arrange the charts left/center/right or<br />
top/center/bottom related to the selection bounding box.<br />
This is a handy option to help us manually pack the UVs.<br />
</li>
</ul>
<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/BnfMPwss/Auto-UV-Arrange-Charts.gif" loading="lazy"  alt="[Image: Auto-UV-Arrange-Charts.gif]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[I have been implementing some new options for the UVmapping tools in Wings3D, by considering some suggestions we have received and that seems to improve our workflow.<br />
Let's hope they can be approved and added to the further version.   <img src="https://www.wings3d.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_35" /> <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">AutoUV Segmenting</span><ul class="mycode_list"><li>Added RMB option to the Projection Camera in the UV Segmentation;<br />
This can be particularly useful for text-based texturing.<br />
</li>
</ul>
<a href="https://postimg.cc/XXKF5W6y" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/XXKF5W6y/segmenting-proj-cam-lmb.png" loading="lazy"  alt="[Image: segmenting-proj-cam-lmb.png]" class="mycode_img" /></a> <a href="https://postimg.cc/vD79nywV" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/vD79nywV/segmenting-proj-cam-rmb.png" loading="lazy"  alt="[Image: segmenting-proj-cam-rmb.png]" class="mycode_img" /></a><br />
<span style="font-style: italic;" class="mycode_i">* Left is the regular LMB option and Right is the new RMB option.<span style="color: #C10300;" class="mycode_color"></span></span><br />
<br />
<ul class="mycode_list"><li>Added option to show textured charts using AutoUVChart colors;<br />
It was suggested at Discord the possibility to use colors (AutoUVCharts) instead of see the textures when we need to re-segment the meshes in AutoUV Segmenting window.<br />
</li>
</ul>
<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/tTLp3H2Z/UV-Segmenting-Auv-Chart.png" loading="lazy"  alt="[Image: UV-Segmenting-Auv-Chart.png]" class="mycode_img" /></a><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">AutoUV Editor</span><ul class="mycode_list"><li>Added a prompt to ask user about UV mapping operations;<br />
It has been reported by users who often work with many combined objects that, when separating them, they accidentally call the Segmenting or AutoUV editor with all of them selected, which causes some trouble.<br />
</li>
</ul>
<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/nV4zt02d/Auto-UV-ask-many.png" loading="lazy"  alt="[Image: Auto-UV-ask-many.png]" class="mycode_img" /></a><br />
<br />
<ul class="mycode_list"><li>Added an option to AutoUV to arrange charts horizontally or vertically;<br />
It also includes sub-options to keep or arrange the charts left/center/right or<br />
top/center/bottom related to the selection bounding box.<br />
This is a handy option to help us manually pack the UVs.<br />
</li>
</ul>
<a href="https://postimages.org/" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/BnfMPwss/Auto-UV-Arrange-Charts.gif" loading="lazy"  alt="[Image: Auto-UV-Arrange-Charts.gif]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Suggestions]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=3201</link>
			<pubDate>Thu, 23 Oct 2025 08:40:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=16693">Antonio.A</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=3201</guid>
			<description><![CDATA[Hi all!<br />
I'm not sure to be in the correct area to post suggestions).<br />
<br />
Similarly to <span style="font-style: italic;" class="mycode_i">Duplicate Radial</span>, where an object can be copied many times, <span style="font-style: italic;" class="mycode_i">Duplicate</span> should be able to copy an object many times, along one or more axis, given a length and the number to copies required.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Text Info, </span>the information displayed at the top left of the work area, should be copyable in order to use coordinates in other panels.<br />
<br />
Thank you in advance!]]></description>
			<content:encoded><![CDATA[Hi all!<br />
I'm not sure to be in the correct area to post suggestions).<br />
<br />
Similarly to <span style="font-style: italic;" class="mycode_i">Duplicate Radial</span>, where an object can be copied many times, <span style="font-style: italic;" class="mycode_i">Duplicate</span> should be able to copy an object many times, along one or more axis, given a length and the number to copies required.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Text Info, </span>the information displayed at the top left of the work area, should be copyable in order to use coordinates in other panels.<br />
<br />
Thank you in advance!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[not a bug] materials no more editable]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=3200</link>
			<pubDate>Sat, 11 Oct 2025 10:13:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=16693">Antonio.A</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=3200</guid>
			<description><![CDATA[Hi all!<br />
<br />
My environment:<br />
OS: Windows 10 Home<br />
RAM: 8 GB<br />
renderers: YafaRay and PovRay<br />
<br />
Problem:<ul class="mycode_list"><li>Before installing Yafaray and/or PovRay, editing existing materials was OK. <br />
</li>
<li>After install YafaRay, I tried to render with it with disappointing results, after that I installed PovRay.<br />
</li>
<li>Rendering with PovRay produced a little better results with simple models, while complex models with transparent complex parts are always black (I certainly have to tune PovRay rendering).<br />
</li>
<li>In a existing model, as soon I select a surface and center-click to edit the material, after 4-6 s the application shut down.<br />
</li>
<li>The same behaviour occurs if I create a new scene with a simple cube and select a face to create a new material.<br />
</li>
</ul>
<br />
What can I do?<br />
Thank you in advance.]]></description>
			<content:encoded><![CDATA[Hi all!<br />
<br />
My environment:<br />
OS: Windows 10 Home<br />
RAM: 8 GB<br />
renderers: YafaRay and PovRay<br />
<br />
Problem:<ul class="mycode_list"><li>Before installing Yafaray and/or PovRay, editing existing materials was OK. <br />
</li>
<li>After install YafaRay, I tried to render with it with disappointing results, after that I installed PovRay.<br />
</li>
<li>Rendering with PovRay produced a little better results with simple models, while complex models with transparent complex parts are always black (I certainly have to tune PovRay rendering).<br />
</li>
<li>In a existing model, as soon I select a surface and center-click to edit the material, after 4-6 s the application shut down.<br />
</li>
<li>The same behaviour occurs if I create a new scene with a simple cube and select a face to create a new material.<br />
</li>
</ul>
<br />
What can I do?<br />
Thank you in advance.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New plugin: Select Fill]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=3199</link>
			<pubDate>Sat, 13 Sep 2025 22:44:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=11088">edb</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=3199</guid>
			<description><![CDATA[Hello,<br />
<br />
I have a new select plugin available very soon. <br />
<br />
This adds a "Fill" submenu with several similar commands for growing face selections with adjacent faces.<br />
<br />
New fill commands:<br />
<br />
Smoothing Group: Fills all faces enclosed inside hard edges.<br />
<br />
Inside Sharp Edges: Fills all faces enclosed inside sharp edges set by the inputted angle.<br />
<br />
Inside Color Range: Fills all adjacent faces with a color within tolerance of the originally selected faces.<br />
<br />
Inside Connected Color Edges: Fills all color faces that have continuous color values across edges from one face to another.<br />
<br />
Inside Unassigned Color: Fills adjacent faces that don't have any color assigned.<br />
<br />
Inside Unassigned UV: Fills adjacent faces that don't have any UV assigned.<br />
<br />
Inside Connected UV Edges: Fills adjacent faces that have continuous UV values across edges from one face to another.<br />
<br />
Same Number of Edges: Fills adjacent faces with the same number of edges, if the original selected face has 6 edges, only adjacent faces with 6 edges are selected.<br />
<br />
Adjacent Triangles: Only fill adjacent triangles.<br />
<br />
Adjacent Quads: Only fill adjacent quads.<br />
<br />
Adjacent NGons: Only fill adjacent faces with more than 4 edges.<br />
<br />
<a href="https://imgbox.com/acVf7170" target="_blank" rel="noopener" class="mycode_url"><img src="https://images2.imgbox.com/5a/dc/acVf7170_o.png" loading="lazy"  alt="[Image: acVf7170_o.png]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
I have a new select plugin available very soon. <br />
<br />
This adds a "Fill" submenu with several similar commands for growing face selections with adjacent faces.<br />
<br />
New fill commands:<br />
<br />
Smoothing Group: Fills all faces enclosed inside hard edges.<br />
<br />
Inside Sharp Edges: Fills all faces enclosed inside sharp edges set by the inputted angle.<br />
<br />
Inside Color Range: Fills all adjacent faces with a color within tolerance of the originally selected faces.<br />
<br />
Inside Connected Color Edges: Fills all color faces that have continuous color values across edges from one face to another.<br />
<br />
Inside Unassigned Color: Fills adjacent faces that don't have any color assigned.<br />
<br />
Inside Unassigned UV: Fills adjacent faces that don't have any UV assigned.<br />
<br />
Inside Connected UV Edges: Fills adjacent faces that have continuous UV values across edges from one face to another.<br />
<br />
Same Number of Edges: Fills adjacent faces with the same number of edges, if the original selected face has 6 edges, only adjacent faces with 6 edges are selected.<br />
<br />
Adjacent Triangles: Only fill adjacent triangles.<br />
<br />
Adjacent Quads: Only fill adjacent quads.<br />
<br />
Adjacent NGons: Only fill adjacent faces with more than 4 edges.<br />
<br />
<a href="https://imgbox.com/acVf7170" target="_blank" rel="noopener" class="mycode_url"><img src="https://images2.imgbox.com/5a/dc/acVf7170_o.png" loading="lazy"  alt="[Image: acVf7170_o.png]" class="mycode_img" /></a>]]></content:encoded>
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