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		<title><![CDATA[Wings 3D Development Forum - ManifoldLab Plug-ins Collection]]></title>
		<link>https://www.wings3d.com/forum/</link>
		<description><![CDATA[Wings 3D Development Forum - https://www.wings3d.com/forum]]></description>
		<pubDate>Sat, 09 May 2026 06:57:42 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Version 1.5.4?]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=3113</link>
			<pubDate>Tue, 16 May 2023 10:46:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=12860">mbbmbbmm</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=3113</guid>
			<description><![CDATA[Hello everybody! <br />
New Wings3D-Fan here with my first post..<br />
Does anybody have or know where I can get the 1.5.4-version of ManifoldLab? <br />
I have two reasons for asking: first, my old Thinkpad seems to run that version of Wings much smoother than the newer versions. And then I also find the old UI with the computery font and so on really cosy and cute <img src="https://www.wings3d.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_35" /><br />
Thank you!]]></description>
			<content:encoded><![CDATA[Hello everybody! <br />
New Wings3D-Fan here with my first post..<br />
Does anybody have or know where I can get the 1.5.4-version of ManifoldLab? <br />
I have two reasons for asking: first, my old Thinkpad seems to run that version of Wings much smoother than the newer versions. And then I also find the old UI with the computery font and so on really cosy and cute <img src="https://www.wings3d.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_35" /><br />
Thank you!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cuts Absolute (Edge mode)]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=2611</link>
			<pubDate>Sun, 14 Jan 2018 23:48:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=11">ggaliens</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=2611</guid>
			<description><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/KD7cBtKIVj0" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/KD7cBtKIVj0" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Domain change for manifoldlab]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=2605</link>
			<pubDate>Wed, 10 Jan 2018 00:00:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=11">ggaliens</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=2605</guid>
			<description><![CDATA[Domain change for manifoldlab <br />
<br />
I slacked off and allowed manifoldlab.com  to slip into oblivion and be gobbled up by folks holding it for ransom.  So I decided to get manifoldlab.net   since that's close enough.<br />
<br />
Points to my DropBox of manifoldlab versions.  May work on a new plugin soon.]]></description>
			<content:encoded><![CDATA[Domain change for manifoldlab <br />
<br />
I slacked off and allowed manifoldlab.com  to slip into oblivion and be gobbled up by folks holding it for ransom.  So I decided to get manifoldlab.net   since that's close enough.<br />
<br />
Points to my DropBox of manifoldlab versions.  May work on a new plugin soon.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Boolean functions delete objects interacted with.]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=2590</link>
			<pubDate>Thu, 02 Nov 2017 10:11:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=4211">Rudovich</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=2590</guid>
			<description><![CDATA[Hello all!<br />
<br />
I am sorry if this has been asked before, I coudn't find it.<br />
<br />
I have followed this tutorial several times(To make sure I don't miss anything): <a href="https://www.youtube.com/watch?v=xvK863FCX7Y" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=xvK863FCX7Y</a> However, I cannot complete any boolean operation. Because when I selected the objects to interact with, and proceed, it simply deletes both objects entirely.<br />
<br />
If anyone could help me fix this, that would be nice. I'm using the latest version of the Manifold.<br />
<br />
Greetings,<br />
<br />
Rudovich]]></description>
			<content:encoded><![CDATA[Hello all!<br />
<br />
I am sorry if this has been asked before, I coudn't find it.<br />
<br />
I have followed this tutorial several times(To make sure I don't miss anything): <a href="https://www.youtube.com/watch?v=xvK863FCX7Y" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=xvK863FCX7Y</a> However, I cannot complete any boolean operation. Because when I selected the objects to interact with, and proceed, it simply deletes both objects entirely.<br />
<br />
If anyone could help me fix this, that would be nice. I'm using the latest version of the Manifold.<br />
<br />
Greetings,<br />
<br />
Rudovich]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Greebles plugin]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=2453</link>
			<pubDate>Fri, 17 Mar 2017 16:41:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=22">kenmo</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=2453</guid>
			<description><![CDATA[Is there a greebles plugin available for Wings3D?]]></description>
			<content:encoded><![CDATA[Is there a greebles plugin available for Wings3D?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[3D Voronoi]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=2384</link>
			<pubDate>Thu, 09 Feb 2017 07:51:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=3712">hajamull</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=2384</guid>
			<description><![CDATA[I can't find out how to make a 3D voronoi or somthing similar with Wings 3D 2.01 mlab. The tools with Voronoi in their names seems to be working best on the surface of objects. The closest thing I get so far is the Monodisperse foam tool. If I use Inset and intrude on the whole object i get a kind of 3D voronoi skeleton, the edges on the outer surfaces are fine, but on the inside the edges have some sort of double geometry that gets more obvious when you try to smooth the object.<br />
The approach i Grasshopper i somewhat different:<br />
"Take a random cloud of points<br />
generate the 3d voronoi<br />
scale the edges of the cells towards their centres, and also towards the centres of the faces.<br />
connect these 2 sets of scaled edges with mesh quads and join<br />
cull some of the outer faces<br />
subdivide and smooth"<br />
Can I do something like this in Wings 3D or maybe another more "Wingsy" way. After all Grasshopper is node-based and Wings is not. I tried to attach an image that shows the effect I'm after. I don't know if it shows in the message.<br />
<br />
Best regards<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.wings3d.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=481" target="_blank" title="">Skeletal mesh.jpg</a> (Size: 102.52 KB / Downloads: 7)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I can't find out how to make a 3D voronoi or somthing similar with Wings 3D 2.01 mlab. The tools with Voronoi in their names seems to be working best on the surface of objects. The closest thing I get so far is the Monodisperse foam tool. If I use Inset and intrude on the whole object i get a kind of 3D voronoi skeleton, the edges on the outer surfaces are fine, but on the inside the edges have some sort of double geometry that gets more obvious when you try to smooth the object.<br />
The approach i Grasshopper i somewhat different:<br />
"Take a random cloud of points<br />
generate the 3d voronoi<br />
scale the edges of the cells towards their centres, and also towards the centres of the faces.<br />
connect these 2 sets of scaled edges with mesh quads and join<br />
cull some of the outer faces<br />
subdivide and smooth"<br />
Can I do something like this in Wings 3D or maybe another more "Wingsy" way. After all Grasshopper is node-based and Wings is not. I tried to attach an image that shows the effect I'm after. I don't know if it shows in the message.<br />
<br />
Best regards<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.wings3d.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=481" target="_blank" title="">Skeletal mesh.jpg</a> (Size: 102.52 KB / Downloads: 7)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Randomly placed objects]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=2348</link>
			<pubDate>Sun, 15 Jan 2017 17:01:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=740">Hank</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=2348</guid>
			<description><![CDATA[Hi ggaliens,<br />
<br />
I was thinking about some low poly grass texture tutorial and to achieve my goal I need randomly place some objects, see the screens:<br />
<br />
Before: <br />
<br />
<img src="http://i1316.photobucket.com/albums/t616/dzinks1/before%20-%20step%201_zpsrd21s2uy.png" loading="lazy"  alt="[Image: before%20-%20step%201_zpsrd21s2uy.png]" class="mycode_img" /><br />
<br />
I select the object and vertices:<br />
<br />
<img src="http://i1316.photobucket.com/albums/t616/dzinks1/select%20vertices%20-%20step%202_zpsff8ka3v0.png" loading="lazy"  alt="[Image: select%20vertices%20-%20step%202_zpsff8ka3v0.png]" class="mycode_img" /><br />
<br />
and the result:<br />
<br />
<img src="http://i1316.photobucket.com/albums/t616/dzinks1/result%20-%20step%203_zpsfh34e703.png" loading="lazy"  alt="[Image: result%20-%20step%203_zpsfh34e703.png]" class="mycode_img" /><br />
<br />
I doesn't matter how the new objects are facings (the direction) as long as they are duplicated on the selected vertices.<br />
I was pretty sure there was already similar option in Mlab but can't find it - the only similarity I found is: object/lots more/more:arrangements but they don't have option to select second object (or any other vertices for reference)<br />
Do you know anything about it?<br />
<br />
By the way: due to bad performance with my Intel HD GPU I can't follow any 2.0.X MLab (had some memory overload issue all the time) for my test  I used 1.5.3 2015.04.02. It would be good if you could keep also 'older' versions of Mlab if needed. Currently under Manifoldlab.com I can find 2.0.x...<br />
<br />
BR, Hank]]></description>
			<content:encoded><![CDATA[Hi ggaliens,<br />
<br />
I was thinking about some low poly grass texture tutorial and to achieve my goal I need randomly place some objects, see the screens:<br />
<br />
Before: <br />
<br />
<img src="http://i1316.photobucket.com/albums/t616/dzinks1/before%20-%20step%201_zpsrd21s2uy.png" loading="lazy"  alt="[Image: before%20-%20step%201_zpsrd21s2uy.png]" class="mycode_img" /><br />
<br />
I select the object and vertices:<br />
<br />
<img src="http://i1316.photobucket.com/albums/t616/dzinks1/select%20vertices%20-%20step%202_zpsff8ka3v0.png" loading="lazy"  alt="[Image: select%20vertices%20-%20step%202_zpsff8ka3v0.png]" class="mycode_img" /><br />
<br />
and the result:<br />
<br />
<img src="http://i1316.photobucket.com/albums/t616/dzinks1/result%20-%20step%203_zpsfh34e703.png" loading="lazy"  alt="[Image: result%20-%20step%203_zpsfh34e703.png]" class="mycode_img" /><br />
<br />
I doesn't matter how the new objects are facings (the direction) as long as they are duplicated on the selected vertices.<br />
I was pretty sure there was already similar option in Mlab but can't find it - the only similarity I found is: object/lots more/more:arrangements but they don't have option to select second object (or any other vertices for reference)<br />
Do you know anything about it?<br />
<br />
By the way: due to bad performance with my Intel HD GPU I can't follow any 2.0.X MLab (had some memory overload issue all the time) for my test  I used 1.5.3 2015.04.02. It would be good if you could keep also 'older' versions of Mlab if needed. Currently under Manifoldlab.com I can find 2.0.x...<br />
<br />
BR, Hank]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is there any new version coming?]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=2288</link>
			<pubDate>Sun, 11 Dec 2016 20:00:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=288">gonzalu</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=2288</guid>
			<description><![CDATA[Hi all,<br />
<br />
Just had a major PC crash and decided to build a new one. While installing my old software, I wanted to see if a new version of Wings 3D MLAB edition was available. I am NOT finding any versions newer than 2.0.1 ... I see Wings 3D ver. 2.1.4 us available. <br />
<br />
What happened to ManifoldLab? Their URL is redirecting me to a dead domain name <img src="https://www.wings3d.com/forum/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_22" /> <br />
<br />
Thanks in advance for the help and advice!<br />
Cheers<br />
Manny]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
Just had a major PC crash and decided to build a new one. While installing my old software, I wanted to see if a new version of Wings 3D MLAB edition was available. I am NOT finding any versions newer than 2.0.1 ... I see Wings 3D ver. 2.1.4 us available. <br />
<br />
What happened to ManifoldLab? Their URL is redirecting me to a dead domain name <img src="https://www.wings3d.com/forum/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_22" /> <br />
<br />
Thanks in advance for the help and advice!<br />
Cheers<br />
Manny]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tentacles...]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=2103</link>
			<pubDate>Thu, 11 Aug 2016 08:44:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=37">Dimitri</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=2103</guid>
			<description><![CDATA[Mark are you there?<br />
<br />
Just an idea... it came to me playing with Polybrush: why not enriching the tube making tool of ML by making it able to produce tentacles too, by adding to it such an option? I think it would be a very significant enrichment.<br />
<br />
We select a line on an object (as it happens now with tube producing), click on 'tubes from loop paths' and there, opens the dialogue tab with the options... there we could have two options, one for 'tentacles' and one for 'brush strokes'... the 'tentacle option is for producing a tentacle (a tube with one end remaining a circle and the other end closing to a tip) and the 'brush stroke' option for producing a brush stroke kind object (a tentacle with both ends ending in a tip). <br />
<br />
Isn't it a good idea? : - )]]></description>
			<content:encoded><![CDATA[Mark are you there?<br />
<br />
Just an idea... it came to me playing with Polybrush: why not enriching the tube making tool of ML by making it able to produce tentacles too, by adding to it such an option? I think it would be a very significant enrichment.<br />
<br />
We select a line on an object (as it happens now with tube producing), click on 'tubes from loop paths' and there, opens the dialogue tab with the options... there we could have two options, one for 'tentacles' and one for 'brush strokes'... the 'tentacle option is for producing a tentacle (a tube with one end remaining a circle and the other end closing to a tip) and the 'brush stroke' option for producing a brush stroke kind object (a tentacle with both ends ending in a tip). <br />
<br />
Isn't it a good idea? : - )]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Missing Import/Export file support]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=2054</link>
			<pubDate>Sun, 17 Jul 2016 09:48:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=3280">Rockape</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=2054</guid>
			<description><![CDATA[Hi;<br />
Using wings-x64-2.0.1.2016-07-01---16-50.mlab and I notice that the file format support for 3d Studio .3ds is missing from the File &gt; Import/Export functions..?.<br />
<br />
I have created a lot of models which are saved out in this file format in previous versions of Wings/Mlab (I prefer Mlab for the Boolean support); that I occasionally need to edit or modify has this support been omitted for a reason?<br />
<br />
Thanks.]]></description>
			<content:encoded><![CDATA[Hi;<br />
Using wings-x64-2.0.1.2016-07-01---16-50.mlab and I notice that the file format support for 3d Studio .3ds is missing from the File &gt; Import/Export functions..?.<br />
<br />
I have created a lot of models which are saved out in this file format in previous versions of Wings/Mlab (I prefer Mlab for the Boolean support); that I occasionally need to edit or modify has this support been omitted for a reason?<br />
<br />
Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Anyone play with 3D Alpha Shapes ?]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=2006</link>
			<pubDate>Thu, 16 Jun 2016 16:24:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=11">ggaliens</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=2006</guid>
			<description><![CDATA[Anyone play with 3D Alpha Shapes ? <br />
<br />
Generalized method for hulling ?]]></description>
			<content:encoded><![CDATA[Anyone play with 3D Alpha Shapes ? <br />
<br />
Generalized method for hulling ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Loops (open) divide: adding to its abilities…]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=1932</link>
			<pubDate>Tue, 03 May 2016 07:59:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=37">Dimitri</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=1932</guid>
			<description><![CDATA[A request: making the ‘loops (open) divide’ command cut at once all the selected open loops (instead of cutting only one). <br />
<br />
Let explain the reason such a command could be very useful: the object in the image series below has been cut to equal -as to its vertical loops- pieces (in the ‘b’ image to two pieces, in ‘c’ to four pieces and in ‘d’ to eight pieces) with the help of ‘loops (open) divide’ command. I did cut one by one all the vertical loops and then I did connect them by using simple connect or wherever needed by ‘connect by surface normals’ command (as is evident in the ‘a’ image). So I made the cutting loops. And then I cut the object to chunks.<br />
<br />
The problem is that selecting the vertical loops one by one and cutting them one by one is a very tedious and time consuming process, if the command would make the work at once (select all the vertical loops &gt; loops (open) divide) the whole process would be in a fraction of work time.<br />
<br />
Also, if the ‘loops (open) divide’ command has an option as to how many pieces the user wants to cut the selected loop (or loops), things would be even more easy. You select all the vertical loops (in the case of an object as the one in the images), you cut them with the ‘loops (open) divide’ command to as many equal pieces you want and then… you connect the newly created vertices by hand (for making the cutting loops).<br />
<br />
In short: <br />
<br />
a. make the ‘loops (open) divide’ command work for all the selected open loops of the scene.<br />
<br />
b. put an option dialogue for choosing the pieces to be cut number.<br />
<br />
(Below I put a render of a sample of the kind of modeling purposes such tools can be used too. The hollowness has been achieved by using the ‘shell extrude’ command of Wings. The rendering has been done in Blender’s Cycles renderer).<br />
<br />
<a href="http://s1272.photobucket.com/user/Cloudydaylover/media/3Dworks/Cut%20to%20chunks_zpsf4zyzpkq.jpg.html" target="_blank" rel="noopener" class="mycode_url"><img src="http://i1272.photobucket.com/albums/y390/Cloudydaylover/3Dworks/Cut%20to%20chunks_zpsf4zyzpkq.jpg" loading="lazy"  alt="[Image: Cut%20to%20chunks_zpsf4zyzpkq.jpg]" class="mycode_img" /></a><br />
<a href="http://s1272.photobucket.com/user/Cloudydaylover/media/3Dworks/Cut%20to%20chunks_zpsuxpfbhz3.png.html" target="_blank" rel="noopener" class="mycode_url"><img src="http://i1272.photobucket.com/albums/y390/Cloudydaylover/3Dworks/Cut%20to%20chunks_zpsuxpfbhz3.png" loading="lazy"  alt="[Image: Cut%20to%20chunks_zpsuxpfbhz3.png]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[A request: making the ‘loops (open) divide’ command cut at once all the selected open loops (instead of cutting only one). <br />
<br />
Let explain the reason such a command could be very useful: the object in the image series below has been cut to equal -as to its vertical loops- pieces (in the ‘b’ image to two pieces, in ‘c’ to four pieces and in ‘d’ to eight pieces) with the help of ‘loops (open) divide’ command. I did cut one by one all the vertical loops and then I did connect them by using simple connect or wherever needed by ‘connect by surface normals’ command (as is evident in the ‘a’ image). So I made the cutting loops. And then I cut the object to chunks.<br />
<br />
The problem is that selecting the vertical loops one by one and cutting them one by one is a very tedious and time consuming process, if the command would make the work at once (select all the vertical loops &gt; loops (open) divide) the whole process would be in a fraction of work time.<br />
<br />
Also, if the ‘loops (open) divide’ command has an option as to how many pieces the user wants to cut the selected loop (or loops), things would be even more easy. You select all the vertical loops (in the case of an object as the one in the images), you cut them with the ‘loops (open) divide’ command to as many equal pieces you want and then… you connect the newly created vertices by hand (for making the cutting loops).<br />
<br />
In short: <br />
<br />
a. make the ‘loops (open) divide’ command work for all the selected open loops of the scene.<br />
<br />
b. put an option dialogue for choosing the pieces to be cut number.<br />
<br />
(Below I put a render of a sample of the kind of modeling purposes such tools can be used too. The hollowness has been achieved by using the ‘shell extrude’ command of Wings. The rendering has been done in Blender’s Cycles renderer).<br />
<br />
<a href="http://s1272.photobucket.com/user/Cloudydaylover/media/3Dworks/Cut%20to%20chunks_zpsf4zyzpkq.jpg.html" target="_blank" rel="noopener" class="mycode_url"><img src="http://i1272.photobucket.com/albums/y390/Cloudydaylover/3Dworks/Cut%20to%20chunks_zpsf4zyzpkq.jpg" loading="lazy"  alt="[Image: Cut%20to%20chunks_zpsf4zyzpkq.jpg]" class="mycode_img" /></a><br />
<a href="http://s1272.photobucket.com/user/Cloudydaylover/media/3Dworks/Cut%20to%20chunks_zpsuxpfbhz3.png.html" target="_blank" rel="noopener" class="mycode_url"><img src="http://i1272.photobucket.com/albums/y390/Cloudydaylover/3Dworks/Cut%20to%20chunks_zpsuxpfbhz3.png" loading="lazy"  alt="[Image: Cut%20to%20chunks_zpsuxpfbhz3.png]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Geodesic Distance mesh coloring (seeking)]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=1923</link>
			<pubDate>Thu, 28 Apr 2016 14:06:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=11">ggaliens</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=1923</guid>
			<description><![CDATA[Geodesic Distance mesh coloring (seeking)<br />
<br />
MeshLab has it ... but does not appear to cycle colors with given frequency.  Can anyone help me find a free app that does this kind of coloring soup-to-nuts ?  <br />
<br />
I'm trying to add it to ManifoldLab. I'm going to add it as built in ... coded in Erlang.]]></description>
			<content:encoded><![CDATA[Geodesic Distance mesh coloring (seeking)<br />
<br />
MeshLab has it ... but does not appear to cycle colors with given frequency.  Can anyone help me find a free app that does this kind of coloring soup-to-nuts ?  <br />
<br />
I'm trying to add it to ManifoldLab. I'm going to add it as built in ... coded in Erlang.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Plugins questions]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=1921</link>
			<pubDate>Wed, 27 Apr 2016 18:39:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=2882">cyseal</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=1921</guid>
			<description><![CDATA[<br />
<ol type="1" class="mycode_list"><li>Which plugins are used in <span style="font-weight: bold;" class="mycode_b">M,N,I</span> and <span style="font-weight: bold;" class="mycode_b">L</span> letter from Manifoldlab logo?<br />
</li>
<li>Is letter <span style="font-weight: bold;" class="mycode_b">I</span> and <span style="font-weight: bold;" class="mycode_b">O</span>  using similar technique as Blender's wireframe modifier ? <br />
</li>
</ol>
<a href="https://dl.dropboxusercontent.com/u/56147717/manifoldlab.png"><img src="https://dl.dropboxusercontent.com/u/56147717/manifoldlab.png" style="max-width:600px; max-height:600px;" title="Click to view image" /></a>]]></description>
			<content:encoded><![CDATA[<br />
<ol type="1" class="mycode_list"><li>Which plugins are used in <span style="font-weight: bold;" class="mycode_b">M,N,I</span> and <span style="font-weight: bold;" class="mycode_b">L</span> letter from Manifoldlab logo?<br />
</li>
<li>Is letter <span style="font-weight: bold;" class="mycode_b">I</span> and <span style="font-weight: bold;" class="mycode_b">O</span>  using similar technique as Blender's wireframe modifier ? <br />
</li>
</ol>
<a href="https://dl.dropboxusercontent.com/u/56147717/manifoldlab.png"><img src="https://dl.dropboxusercontent.com/u/56147717/manifoldlab.png" style="max-width:600px; max-height:600px;" title="Click to view image" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Macaroni]]></title>
			<link>https://www.wings3d.com/forum/showthread.php?tid=1920</link>
			<pubDate>Wed, 27 Apr 2016 17:03:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.wings3d.com/forum/member.php?action=profile&uid=11">ggaliens</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.wings3d.com/forum/showthread.php?tid=1920</guid>
			<description><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Y8qnbuCwakQ" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Y8qnbuCwakQ" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
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