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[fixed] Crash when combining multiple objects with holes
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11-24-2017, 12:00 PM
(This post was last modified: 03-10-2018 01:17 AM by micheus.)
Post: #1
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[fixed] Crash when combining multiple objects with holes
Found an easily reproducable bug, where if you combine multiple objects with holes, wings will crash (Writing the crash dump, program continues, thankfully).
1) Make two cubes 2) Make a hole on each cube on one of their faces 3) Combine the cubs The crash dump is attached. |
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11-25-2017, 04:15 PM
Post: #2
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RE: Crash when combining multiple objects with holes
That sounded familiar...
I tried with my latest personal build and it doesn't happen. So, I must have fixed it. If you installed all the fixes I upload to Some fixes to be applied to the current version: 2.1.5 and the problem still exists, then it should be somewhere in my PC.
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11-27-2017, 11:40 AM
Post: #3
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RE: Crash when combining multiple objects with holes
The fix was in the wpc_sel_win file I think. It was the only non-import/export fix I hadn't copied over. Thanks!
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11-27-2017, 12:56 PM
Post: #4
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RE: Crash when combining multiple objects with holes
Nope, nevermind, I was trying it on an imported model where it worked for some reason, but if I make two cubes like in the original post, the problem persists.
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12-06-2017, 05:38 PM
Post: #5
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RE: Crash when combining multiple objects with holes
Nova, please replace the wings_we.beam file I updated in the Some fixes to be applied to the current version: 2.1.5.
That should solve your problem, but will bring back the Hide bug reported by Hank.
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