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Mesh Bump plugin
11-26-2012, 12:16 AM (This post was last modified: 12-11-2012 12:47 AM by Stab In The Dark Software.)
Post: #1
Information Mesh Bump plugin
I used the mesh bump plugin on the base for the celtic knot.
http://nendowingsmirai.yuku.com/topic/7563
I made this for a modeling competition.

The coffee is lovely dark and deep and I have code to write before I sleep.
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11-26-2012, 03:44 AM
Post: #2
RE: Mesh Bump plugin
Stab...
Are the other decorations bump maps? Very nice model and render. What did you render with?

oort
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11-26-2012, 12:50 PM (This post was last modified: 12-09-2012 11:53 AM by Stab In The Dark Software.)
Post: #3
RE: Mesh Bump plugin
Yes the other decorations are bump maps.
I rendered with POV ray from within Wings 3d.
I am still learning how to get the settings right with rendering.
I made the normal maps with GIMP.
It may look like a Celtic cross but its actually a Celtic Astrolabe used for navigation.
Here is another screen shot.

The coffee is lovely dark and deep and I have code to write before I sleep.
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11-26-2012, 11:44 PM
Post: #4
I like it a lot.
I like it a lot.

Nice job.


What is render-time like for a single frame like this ?
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11-27-2012, 07:34 AM
Post: #5
RE: Mesh Bump plugin
Really cool Smile
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11-27-2012, 08:46 AM
Post: #6
RE: Mesh Bump plugin
Render time is about 37 sec to export to pov-ray and 57 sec to render.

The coffee is lovely dark and deep and I have code to write before I sleep.
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11-28-2012, 02:31 AM
Post: #7
RE: Mesh Bump plugin
Good to see that Mesh Bump experiment has some utility. Smile
Nice work.
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12-10-2012, 06:40 PM
Post: #8
RE: Mesh Bump plugin
Stab can you try the latest wings snapshot and see if the normal/bump maps works in the wings window now on your model?
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12-10-2012, 11:52 PM
Post: #9
RE: Mesh Bump plugin
I don't see the normal map effects in the wings window.
I only see the when I render with pov-ray.
Should I see them in the wings viewport?

The coffee is lovely dark and deep and I have code to write before I sleep.
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12-11-2012, 12:42 AM (This post was last modified: 12-11-2012 12:43 AM by dgud.)
Post: #10
RE: Mesh Bump plugin
You must enable it with View/Show/Normal Maps (it takes some performance re-generates tangents),
and the normal maps must be applied to the material.

And you must use the hemilight/enmap shaders.
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