• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Gallery v
« Previous 1 … 13 14 15 16 17
Mesh Bump plugin

 
  • 2 Vote(s) - 5 Average
Mesh Bump plugin

Pages (3): 1 2 3 Next »
Stab In The Dark Software
Offline

Programmer

Posts: 13
Threads: 2
Joined: Nov 2012
#1
11-25-2012, 02:16 PM (This post was last modified: 12-10-2012, 02:47 PM by Stab In The Dark Software.)
I used the mesh bump plugin on the base for the celtic knot.
http://nendowingsmirai.yuku.com/topic/7563
I made this for a modeling competition.
[Image: Celtic_Astrolabe_Final.jpg]
The coffee is lovely dark and deep and I have code to write before I sleep.
oort
Offline

3D Obsessed

Posts: 1,184
Threads: 69
Joined: Nov 2012
#2
11-25-2012, 05:44 PM
Stab...
Are the other decorations bump maps? Very nice model and render. What did you render with?

oort
Stab In The Dark Software
Offline

Programmer

Posts: 13
Threads: 2
Joined: Nov 2012
#3
11-26-2012, 02:50 AM (This post was last modified: 12-09-2012, 01:53 AM by Stab In The Dark Software.)
Yes the other decorations are bump maps.
I rendered with POV ray from within Wings 3d.
I am still learning how to get the settings right with rendering.
I made the normal maps with GIMP.
It may look like a Celtic cross but its actually a Celtic Astrolabe used for navigation.
Here is another screen shot.
[Image: Celtic_Astrolabe2.jpg]
The coffee is lovely dark and deep and I have code to write before I sleep.
ggaliens
Offline

Erlang Hacker
Posts: 954
Threads: 143
Joined: Nov 2012
#4
11-26-2012, 01:44 PM
I like it a lot.

Nice job.


What is render-time like for a single frame like this ?
optigon
Offline

Developer
Posts: 192
Threads: 26
Joined: Mar 2011
#5
11-26-2012, 09:34 PM
Really cool Smile
Stab In The Dark Software
Offline

Programmer

Posts: 13
Threads: 2
Joined: Nov 2012
#6
11-26-2012, 10:46 PM
Render time is about 37 sec to export to pov-ray and 57 sec to render.
The coffee is lovely dark and deep and I have code to write before I sleep.
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,680
Threads: 184
Joined: Jun 2012
#7
11-27-2012, 04:31 PM
Good to see that Mesh Bump experiment has some utility. Smile
Nice work.
dgud
Offline

Grumpy Dev
Posts: 692
Threads: 37
Joined: Nov 2012
#8
12-10-2012, 08:40 AM
Stab can you try the latest wings snapshot and see if the normal/bump maps works in the wings window now on your model?
Stab In The Dark Software
Offline

Programmer

Posts: 13
Threads: 2
Joined: Nov 2012
#9
12-10-2012, 01:52 PM
I don't see the normal map effects in the wings window.
I only see the when I render with pov-ray.
Should I see them in the wings viewport?
[Image: scene_lights.jpg]
The coffee is lovely dark and deep and I have code to write before I sleep.
dgud
Offline

Grumpy Dev
Posts: 692
Threads: 37
Joined: Nov 2012
#10
12-10-2012, 02:42 PM (This post was last modified: 12-10-2012, 02:43 PM by dgud.)
You must enable it with View/Show/Normal Maps (it takes some performance re-generates tangents),
and the normal maps must be applied to the material.

And you must use the hemilight/enmap shaders.
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)

Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode