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Mesh Bump plugin
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11-25-2012, 02:16 PM
(This post was last modified: 12-10-2012 02:47 PM by Stab In The Dark Software.)
Post: #1
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I used the mesh bump plugin on the base for the celtic knot.
http://nendowingsmirai.yuku.com/topic/7563 I made this for a modeling competition.
The coffee is lovely dark and deep and I have code to write before I sleep. |
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11-25-2012, 05:44 PM
Post: #2
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RE: Mesh Bump plugin
Stab...
Are the other decorations bump maps? Very nice model and render. What did you render with? oort |
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11-26-2012, 02:50 AM
(This post was last modified: 12-09-2012 01:53 AM by Stab In The Dark Software.)
Post: #3
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RE: Mesh Bump plugin
Yes the other decorations are bump maps.
I rendered with POV ray from within Wings 3d. I am still learning how to get the settings right with rendering. I made the normal maps with GIMP. It may look like a Celtic cross but its actually a Celtic Astrolabe used for navigation. Here is another screen shot.
The coffee is lovely dark and deep and I have code to write before I sleep. |
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11-26-2012, 01:44 PM
Post: #4
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I like it a lot.
I like it a lot.
Nice job. What is render-time like for a single frame like this ? |
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11-26-2012, 09:34 PM
Post: #5
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RE: Mesh Bump plugin
Really cool
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11-26-2012, 10:46 PM
Post: #6
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RE: Mesh Bump plugin
Render time is about 37 sec to export to pov-ray and 57 sec to render.
The coffee is lovely dark and deep and I have code to write before I sleep. |
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11-27-2012, 04:31 PM
Post: #7
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RE: Mesh Bump plugin
Good to see that Mesh Bump experiment has some utility.
![]() Nice work. |
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12-10-2012, 08:40 AM
Post: #8
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RE: Mesh Bump plugin
Stab can you try the latest wings snapshot and see if the normal/bump maps works in the wings window now on your model?
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12-10-2012, 01:52 PM
Post: #9
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RE: Mesh Bump plugin
I don't see the normal map effects in the wings window.
I only see the when I render with pov-ray. Should I see them in the wings viewport?
The coffee is lovely dark and deep and I have code to write before I sleep. |
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12-10-2012, 02:42 PM
(This post was last modified: 12-10-2012 02:43 PM by dgud.)
Post: #10
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RE: Mesh Bump plugin
You must enable it with View/Show/Normal Maps (it takes some performance re-generates tangents),
and the normal maps must be applied to the material. And you must use the hemilight/enmap shaders. |
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