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A new release
04-13-2014, 12:56 AM (This post was last modified: 04-13-2014 01:00 AM by oort.)
Post: #31
RE: A new release
I just tested the latest and autosave is saving the file in the same folder as preferences.txt without any problem...

Edit: I posted an issue but just realized I had opened the wrong version of Wings3D... Blush

It seems to be working perfectly now. Micheaus, Thanks for all the great new additions to Wings3D. Biggrin

oort
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04-13-2014, 05:50 PM
Post: #32
RE: A new release
Fonte I have fixed the crash/hanging as well,
so the Message box doesn't crash so it should not crash anymore.
even if you point to a read only dir.

Nemya I do not have access to 32b linux..

Oki will tag and make the release, thanks for the testing and debugging guys
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04-13-2014, 10:47 PM (This post was last modified: 04-13-2014 10:49 PM by Fonte Boa.)
Post: #33
RE: A new release
Dgud, thank you for fix that crash and for the new development release: i've just downloaded and installed it. Thanks, Micheus, for all your work.

http://www.wings3d.com/?page_id=84

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04-16-2014, 03:17 PM
Post: #34
RE: A new release
I just tried downloading the 64-bit Windows development version and it is claiming to still be 1.5.2. All the other development releases seem to be 1.5.3. Is there no 64-bit?
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04-16-2014, 03:21 PM
Post: #35
RE: A new release
For me wings.com/download/development/ windows 64 downloads wings-x64-1.5.3
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04-16-2014, 03:34 PM (This post was last modified: 04-16-2014 03:38 PM by MikeJ.)
Post: #36
RE: A new release
Weird. For me 1.5.2 comes up. But every other dev build comes up with 1.5.3. Anyway I went directly to Sourceforge to get it.

In fact the link resolves to:

http://sourceforge.net/projects/wings/fi...e/download

Update: It's Firefox causing the issue. IE goes to 1.5.3 correctly. Not sure why Firefox won't update to the new link.
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05-16-2014, 08:17 PM (This post was last modified: 05-17-2014 02:37 PM by garyphillips.)
Post: #37
RE: A new release
thanks for your support..

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06-17-2014, 07:58 PM
Post: #38
RE: A new release
I've been rewriting the hemispherical viewport shader to render normal maps with specular reflections which can be controlled through the material settings. Right now I'm trying put in a specular map but cannot find out by what name it is exposed as sampler2D to GLSL, i.e. GlossMap, SpecularMap,
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06-19-2014, 12:35 AM
Post: #39
RE: A new release
They are never sent to the shader, you will have add that wings code, see what changes
I did when adding bump/normal map support, it is in the commit log. gitk is good :-)
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06-19-2014, 07:59 AM
Post: #40
RE: A new release
I'm pretty excited about this. Looking forward to seeing what you come up with, Rattle Smile
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