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Long as all polys of the model are UVed, normal mapping works Biggrin

[Image: W3D_NormalsCat_DiffOff_zpsaa663fa4.jpg]

BTW if trivial to do, calling some kinda refresh after Show Normal Maps gets toggled might be good. It appears to do nothing/not work and people might panic Wink At the moment you have to hide/show the model, or in some way alter it & force it's normals to recalculate before the changes take effect. Apart from that, nice. Cool addition, hope will work with all modes later on, a harsher more rim-lit setup would show it off better than the soft diffused hemi-light shader does at the moment, but all in good time. :} Nice work
Thanks, I have fixed bug with not all faces mapped.

Will have a look at the Show Normal Maps toggle issue.
Edit: Fixed it or rather I implemented it , I had missed it and only implemented the menu entry..:-)
(12-12-2012, 03:26 PM)Fonte Boa Wrote: [ -> ]I found a problem related to the new way to show Tweak Magnet influence area. (...) The problem is: when a whole area is being afected by Tweak Magnet, Wing is unable to redraw the work area and, even if user hits "deselect" or makes another vertices selection, that influenced vertices remain as blue squares.
Fixed.

Quote:Yet about this new way to show Tweam Magnet influence, specially in vertex mode, why the influenced vertes have so big blue squares? It is difficult to visualizate the geometry with some degree of zoom-out! Wouldnt there be a way to reduce the Tweak Magnet influenced Vertex display?? It isnt confortable as the things are being....
I added an option to Tweak preferences dialog as suggested (Show Tweak influence - default is true, this way people will know about it and disable it if necessary).

Also, I think I made it better. When in auto selection mode it will alway drawn a thin edge and if a selection mode be chosen then it will take it in account:
[Image: magnetinfluence.th.png]Top: Auto selection mode: Edge, Face and Vertex
Bottom: A mode selected: Edge, Face and Vertex

Red color is the best one to see this effect.
<< I added an option to Tweak preferences dialog as suggested (Show Tweak influence - default is true, this way people will know about it and disable it if necessary). >>

I am not in front of last snapshot at this moment, so i'd like to know: when user disable this, the blue circle can be visualized?


--------

EDIT:
Thanks for the beam, Micheus, and specially for that option in Tweak|Preferences. Smile
The only aspect that should be corrected imo is the Vertex mode visualization when Workmode is On:
the squares that represent TweakMagnet influence should be smaller,i i think.
If you imagine Tweak performance with denser meshes,
Workmode will be mandatory and faster!
That is why i request you to reduce those squares size.
(no rare, user can switch to Vert mode just to specify he wants to select a Vert,
and not any highlighted element)

Thank you very much: the new Tweak|Magnet visualization is better than before. Sutil, delicate and accurated. Smile

A question: Tools|Sculpt is included in that .beam?

--------

EDIT2:
you're right: Red is better for visualization! Smile
(12-17-2012, 09:35 PM)Fonte Boa Wrote: [ -> ](...) so i'd like to know: when user disable this, the blue circle can be visualized?
Yes, of course. I didn't change anything except I added an option for view the area under influence - so, now you can see it or not. Wink

Fonte Boa Wrote:The only aspect that should be corrected imo is the Vertex mode visualization when Workmode is On:
the squares that represent TweakMagnet influence should be smaller,i i think.
It has the same size that it already has in previous version without this resource. It's supposed to be drawn over the original ones.
Plugin's draw method doesn't replace the default Wings method. We are always drawing after the default method. For some reason, some blue dots (square) are not drawn exactly over the black dots - althought, they are in the same coordinate.

I'll remove the "blue" dots for vertex selection mode - this way, you will see exactly what you were seeing before I implement it.
Looking closer:
[Image: magnetinfluence2.png]Uploaded with ImageShack.us
and don't forget, you can also reduce the size for Unselected vertice in preferences - 3.0 is a good size.

Fonte Boa Wrote:A question: Tools|Sculpt is included in that .beam?
No. It's an other module and I still need update this resource in it too. (coming soon)

[EDIT]
If you wanted say Workmode is Off instead of Workmode is On, then - just to inform - no edge or dot is drawn anymore.
(12-13-2012, 02:50 PM)oort Wrote: [ -> ]At a minimum, would you want to implement the changes to blue sphere radius adjustment, and strength? I am speaking of the changes that synchronized the adjustment methods used in tweak and sculpt.
Done. (pushed to github)
I also noticed that smooth by pressing SHIFT was not working. I fixed it too.

See this post to get the new Tweak beam (put into ...\wings3d_1.5.pre1.38.g62be8\lib\wings-1.5.pre1.38.g62be8\ebin) and Sculpt beam (put into ...\wings3d_1.5.pre1.38.g62be8\lib\wings-1.5.pre1.38.g62be8\plugins\commands)

Please test it.
Micheus,
Thanks for making Magnet radius adjust consistent between Tweak and Sculpt.

When using Tweak, only edges are shown as blue even when in vert mode. Is this intended? It is ok if it is... I was just wondering about this. I haven't tweaked much so I can't even remember how it was before I installed the files you just posted... Blush

oort
No big deal but I was just playing with Sculpt...

I noticed that in "Pinch/Inflate" mode that LMB is Pinch and Ctrl LMB is Inflate, which makes sense.

However "Push/Pull" mode has LMB as Pull and Ctrl LMB is Push. Should the mode be called "Pull/Push" instead of "Push/Pull" to be consistent???

oort
(12-18-2012, 11:52 PM)oort Wrote: [ -> ]No big deal but I was just playing with Sculpt...

I noticed that in "Pinch/Inflate" mode that LMB is Pinch and Ctrl LMB is Inflate, which makes sense.

However "Push/Pull" mode has LMB as Pull and Ctrl LMB is Push. Should the mode be called "Pull/Push" instead of "Push/Pull" to be consistent???

oort

Consistency or elocution... to me Push/Pull sounds better, that's why I labeled it this way Smile
(12-18-2012, 10:15 PM)oort Wrote: [ -> ]When using Tweak, only edges are shown as blue even when in vert mode. Is this intended? It is ok if it is... I was just wondering about this.
Yes. Take a look at my post #35 (exactly before "Looking closer") Wink


[EDIT]

My mistake - (confusion in my translation, sorry)
(12-18-2012, 11:52 PM)oort Wrote: [ -> ]However "Push/Pull" mode has LMB as Pull and Ctrl LMB is Push. Should the mode be called "Pull/Push" instead of "Push/Pull" to be consistent???
By using the LMB alone we are pushing the mesh, so I think the mode name is right. What is wrong is the Sculpt info line:
[Image: sculptmsg.png]Top is old info line and bottom the new one
It was already that way - and I never noticed that - good catch. Smile


Thanks for test it oort.
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