02-05-2017, 05:32 PM
Hi guys,
Some fast work to test AO option (thanks to Olve11) - I followed his advice and you can check the result.
Modeled: W3D 2.1.5 + Mlab (shoelace)
Texture: Gimp 2.8.16 ( 2048x2048 )
Tri: 3038
(with AO)

(without AO)

(wire)

(UV Map)

(shoelace from Mlab)

It's hard to admit but I never used AO before
I've seen this map many times but never wonder how or why to use it - even for my previous work the diffuse was shaded manually and it's nothing simple to achieve. Anyhow, in 2.1.5 I found also Normal Map option and I wonder what's the difference between external soft (xNormal / Gimp), can anyone share with some experience?
BR, Hank
Some fast work to test AO option (thanks to Olve11) - I followed his advice and you can check the result.
Modeled: W3D 2.1.5 + Mlab (shoelace)
Texture: Gimp 2.8.16 ( 2048x2048 )
Tri: 3038
(with AO)

(without AO)

(wire)

(UV Map)

(shoelace from Mlab)

It's hard to admit but I never used AO before

BR, Hank
My gallery: marcone.pl