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Wings 3D Development Forum Wings 3D Design & Development v
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Preview of new Primitives menu and dialogs

 
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Preview of new Primitives menu and dialogs

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optigon
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#1
11-18-2012, 06:08 AM
Along with the upcoming Preview Dialog changes, I've condensed some of the Primitive menu items into single dialogs for similar shapes.

Here's a comparison of the menu changes followed by the new dialogs:

[Image: menushapeafter.png]

[Image: dialogplane.png]

[Image: dialogcylinder.png]

[Image: dialogcube.png]

[Image: previewdialogtorus.png]
micheus
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#2
11-18-2012, 06:33 AM
It's very organized now!
Also, the primitives menu was becoming too large.
Geta-Ve
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#3
11-18-2012, 10:17 AM
Sexy. I like what I see. Great job optigon.
greytery
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#4
11-18-2012, 12:15 PM (This post was last modified: 11-18-2012, 12:20 PM by greytery.)
Hey. Simplifying the Simple interface - just how far can you go ?

A thought which I'm sure has been thought of: Should/could the polyhedra primatives block be combined in the same manner as Planes?
optigon
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#5
11-18-2012, 03:56 PM (This post was last modified: 11-19-2012, 04:16 AM by optigon.)
(11-18-2012, 12:15 PM)greytery Wrote: A thought which I'm sure has been thought of: Should/could the polyhedra primatives block be combined in the same manner as Planes?

Actually didn't occur to me.
Makes sense Smile
sleepwalker
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#6
11-18-2012, 10:06 PM
The context sensitive menu was somewhat usable, but this definitely improves on it. A step in the right direction.
Fonte Boa
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#7
11-18-2012, 11:15 PM
I dont know if it is possible (and reasonable) to implement the following, but i'll suggest this.

Imo Wings ever had an unconfortable way to position created stuff in workspace: all the objects are created at the center of viewport and, if user didnt repositioned them they will ever be created one over/inside the existant ones. There are many ways to reposition them: by hand, Put On, Bouding Box, Absolute Commands.

My suggestion is to implement in the new Preview Dialogs an "advanced" session (+ sign) to allow the user to position the new primitive in viewport (x/y/z coordinates). This would be imo basically the Absolute Move dialog options. User could interactively position the new primitive, since the visual feedback is instantaneous.

In addiction, i ask your permission to suggest an option to be ticked for the user and that would position the new primitive in the present saved Bounding Box.

I think this is a great oportunity to solve this old unconfortable aspect of Wings and allow the user to choice where he wants to position a new primitive at the moment of its creation.

Thanks for the chance of suggest this.
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Geta-Ve
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#8
11-19-2012, 06:52 AM
@Fonte

while I can understand the frustration sometimes had by objects being created within other objects, I don't really see this proposed ability has being all that beneficial.

At least from an organic modelling point of view I hardly ever have to absolutely position any newly created objects. There is usually a lot of prop work going on early in the modelling stage, especially if you are only positioning primitives and the like.

As an example, if I am creating eyeballs for a character, there is almost no way for me to tell where I will need them, at least, to such a degree that I would need to manually enter coordinates for them.

I will however give a 'plus 1' for creating primitives within a predefined bounding box, I can see this being handy especially if you have the situation set up pre primitive.

One situation I could see hindering the creation of new primitives is if you are already working on a model and as you create a new primitive the old model is, visually, in the way of the preview process. Unless optigon has already dealt with this, I would suggest temporarily isolating the new primitive as being the only thing viewable on screen, until it is formally created.
Fonte Boa
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#9
11-19-2012, 11:10 AM
<< I would suggest temporarily isolating the new primitive as being the only thing viewable on screen, until it is formally created >>

In the case Optigon implements the "absolute move" (and duplicates) session in the new primitive preview dialog, then i cant agree: for mechanic/arquitect purposes, it would be useful to visualize all the elements in scene.

If not, your suggestion would be a way to avoid new primitives being occlused by existant scene geometry.
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Geta-Ve
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#10
11-19-2012, 12:53 PM
Fair enough. I certainly can't speak from any kind of mechanical or architectural standpoint, so your opinion definitely takes precedence here.

Smile
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