(07-22-2025, 06:40 AM)carloratm Wrote: My use case is to model small objects I can then produce with wood.Something like this guy has done?
(07-22-2025, 06:40 AM)carloratm Wrote: My question is, where to start learning?Yes, that can be a start point. But, you can also find useful information in the Community page: Tips and Tutorials
The obvious answer is: https://www.wings3d.com/documentation/us...-contents/
Just wanted to be sure that's the right place and there's no better places to start.
Most the documentation you are going to find uses the old UI, but the commands themselves remain the same (with new ones added over time) and you won't find many video tutorials for Wings3D, and most of the ones available are outdated (though the commands and actions have remained the same despite UI changes).
You can also take a look at some we have selected videos we have been adding to our Playlist at YouTube: Wings3D Official. There you can also find links to users that have produced a couple of tutorials for Wings3D too (even they being a little old).
Have in mind:
- the commands are sensible to the context, so you will get different command options in the context menu for each selection mode you are in (Vertex [V], Edge [E], Face [F] and Body [B]);
- each option may have three different actions depending on the Mouse Button you use to select it (Left [LMB], Middle [MMB] or Right [RMB]);
- pay attention to the information line (at bottom on scree);
- you can change the camera mode to different 3D apps compatible. So, in case you are going to switch between Wings3D and Blender, maybe use the Blender option would be a good Idea (check the preferences for that).
Tweak is handy because it makes it easier to adjust things freely in an object without needing to access menus. (like for Move and Slide for instance).
Also, have in mind we use the box modelling technique to create objects in Wings3D.
Benefits of box modelling: (ref.: link)
- Beginner-friendly. Box modelling is accessible for people new to 3D design. The step-by-step process makes it easy to track changes and adjustments, which allows for a much easier learning curve.
- Ideal for low-poly models. Box modeling starts with a low number of polygons, so it’s naturally suited for low-poly models. This also makes it a great choice for real-time applications in video games.
- Efficiency and precision. Box modeling gives you more precision and control. You decide where to add detail, ensuring the model renders efficiently without adding unnecessary polygons.