@VladD
of coz... it could be usefull in many situations...
...on the other hand... it can make you scream, if you change a point numericaly and
and you kill the BB by mistake
...i would pefer a "LOCK Bounding Box" command...
and off-topic... i think it would be nice to get multiple BOUNDING BOXES...
think about this scenario:
- you got one object
- you got a lot of BB placed on a surface
- you move the single object by one command to ALL of these BB´s (cloning the object to many BB´s)
...that could solve the missing SCATTERING function in wings (some people would like it)
of coz... it could be usefull in many situations...
...on the other hand... it can make you scream, if you change a point numericaly and
and you kill the BB by mistake

...i would pefer a "LOCK Bounding Box" command...
and off-topic... i think it would be nice to get multiple BOUNDING BOXES...
think about this scenario:
- you got one object
- you got a lot of BB placed on a surface
- you move the single object by one command to ALL of these BB´s (cloning the object to many BB´s)
...that could solve the missing SCATTERING function in wings (some people would like it)
