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Wings 3D Development Forum Wings 3D Gripes & Grumbles v
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BB disconnected from UNDO/REDO

 
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BB disconnected from UNDO/REDO

Arg Arg
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#1
06-07-2014, 01:53 PM
i always wondered...

...and sometimes it makes the use of BOUNDING BOX really cumbersome...

coz it is disconnected to the UNDO / REDO command!

is it intenional, that the user is not able to UNDO / REDO
changes to the BOUNDING BOX?
Arg Arg
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Posts: 54
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Joined: Dec 2013
#2
06-07-2014, 03:06 PM
...perhaps it is not intentional... and just a kind of thread handling and not so easy to
connect it to UNDO / REDO?
VladD
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#3
06-07-2014, 07:10 PM
Personally, I find that quite useful. But maybe it was not intentional and I just adapted my own workflow around that.
Arg Arg
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#4
06-07-2014, 08:04 PM (This post was last modified: 06-07-2014, 08:06 PM by Arg Arg.)
@VladD
of coz... it could be usefull in many situations...
...on the other hand... it can make you scream, if you change a point numericaly and
and you kill the BB by mistake Sad

...i would pefer a "LOCK Bounding Box" command...

and off-topic... i think it would be nice to get multiple BOUNDING BOXES...
think about this scenario:

- you got one object
- you got a lot of BB placed on a surface
- you move the single object by one command to ALL of these BB´s (cloning the object to many BB´s)

...that could solve the missing SCATTERING function in wings (some people would like it) Wink
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