When I select Bend Clamped, how does the multiple steps of selection work, and what am I supposed to select with each step? I can't seem to find a tutorial that thoroughly explains this.
Also, I'd like to know how to bend out either a segmented line, surface, or a line of vertices, without moving the ends or edges that I want to stay fixed. Like for instance, if I wanted to create the individual bumps in the surface of a car seat, like in this picture.

Or if I wanted to bend out the curvature of a car hood, without disturbing the outer edges:
Also, I'd like to know how to bend out either a segmented line, surface, or a line of vertices, without moving the ends or edges that I want to stay fixed. Like for instance, if I wanted to create the individual bumps in the surface of a car seat, like in this picture.

Or if I wanted to bend out the curvature of a car hood, without disturbing the outer edges:

Blender is unintuitive as I see you agree and which is why there are so many tutorials for it. Even simple things in Blender are complicated. At least to me they seemed that way... Ran13 will probably disagree...

