That is another translation of an abstract object created by Luxxeon 3D. He created the video tutorial for 3dsmax and Blender.
As it was a interesting object I tried to create it using Wings3D which required a couple of workarounds.
A description is available via Subtitles/Closed caption button on the player (so, best seen at YouTube homepage):
I was looking to some old works and I ended up by working in the PBR material for this old-style Hair Drier:
Now I revisited the Snail I made in 2010 by improving the material and textures.
But, it really looks awesome in Sketchfab when I added the SSS to it.
Snail by
micheus on
Sketchfab
funny enough I was watching a Sketchup tutorial about doing something similar, its Sketchup's equivalent to sweep isn't reliable either.. I have the pipe work on R2 to do.
their solution was something similar to your curve plugin and populate the curve with the profile shape then connect them together
nice work
Yeah, I watched that one too.
I've been doing some personal projects to use in my apartment someday.
There is no textures here - only material colors (except by the floor, of course). Rendered in Kerkythea.
Here is a version of a sofa (it's more like a sketch), which I'm still working on it and this one I should to apply some textures.
Minimal mesh needed to apply smooth and get a good result:
Sofa updated.
Changed the wood style (now rounded), textured and painted in Substance Painter (render image is from SP screenshot)
looking good.
I'm accident prone so the handles on the smaller doors worry me, they look a bit close to the edge and I could see me hitting my head on them
great sofa