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Full Version: Playing with Wings3D for fun (Micheus)
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The tire pattern is ready
[Image: Tire-pattern-1.png]
Tyre tread done.

I used the Wrap (from Curve Tool) to shape the pattern before Duplicate and I ended up finding things to improve in the Curve Tool plugin.

After that Weld and Bend to create the ring,:
[Image: Tire-tread.png]
Tyre is ready to be unwrapped and textured (only PBR material by now)

[Image: Tire-ready.png]
The tyre is unwrapped.

I didn't expect Wings3D to get this mesh solved so well.
I tested both methods (regular and slow) and for this mesh the slow was the one with the best result (it took around one and half minutes). I'm just going to need to fix a small distortion on the ring seam.

[Image: Tyre-unwrapped.png]
The wheel spokes are ready to be welded on the wheel (rim).

This is the pattern progression:
[Image: wheel-spokes-pattern.png]

Here is it replicated and assembled:

[Image: wheel-spokes.png]
I just finished the wheel. Now is time to unwrap and texture it.

[Image: wheel-back-wire.png] [Image: wheel-front-wire.png]

Detail with one subdivision applied using simple PBR material (no maps yet)
[Image: wheel-1subD-detail.png]
I'm going to share here some bolts I've made for some of my models.

[Image: Screws.png]

Wings3D Project for download here.
This holidays my 8yo niece Laura drew a beautiful doll.
I thought I could model it and maybe bring it to the real world for her. So, I started modelling it to be 3D printed (and I had to add the feet for that), but I ended up to paint a texture too






"After a long winter..."

I finally finished painting the texture and after struggle a lot with Blender I got it rendered.
The images can be seen here at my ArtStation

[Image: 3030-Autosport-Ring-UV.png]

This was render in Substance 3D Painter (Iray):
[Image: 3030-Autosport-Ring-Iray-Render-1.png]


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